Gleb explains how he set up the lighting of his recent image 'The Hobbit: There and Back Again'.
Discover how to spice up your scenes by using Light Texture (or simply blocking part of the light).Lighting Open Project: This is the first tutorial from the bigger series, which I will post in the blog. I need your suggestions and feedback, to make the decent book about digital lighting.
So come visit my blog and leave a comment.
Dedicated to J.R.R. Tolkien’s world, that is still lurking somewhere around that corner.
About the image
Imaginary attic, with the book hidden somewhere in its depths, was pretty damn visually provoking (at least, when I imagined it). Came almost as 1 piece, and that was great as I didn’t have to painfully iterate through various details and stuff. Everything was just there.
Blender, Cycles, Photoshop
Links
9 Comments
Nice tips as usual, Gleb!
Thnx!
I like this tutorial, any tutorials coming on how you did those textures? need help with textures. i understand nodes and the maps.. it seems to be the image itself even though it came from a texture site or people doing things with them first in Photoshop like a dodge blur, oil paint or digital paint some how . I put in two pictures of tangled. it looks like one picture has warm and cool lighting in a 3 point light? the other I was wondering if this was digital painting with a image texture? can yo do this in say Photoshop or do you need something like Mari?
Regarding Picture #2: you can do it in Photoshop, or Gimp. Why not? If you mean is this texture painted over, I would say probably yes. If you want the stylized look, you may need to paint you textures by hand. :)
Picture #1: many things going on at once. I suspect there are at least 10 light sources there illuminating the room, heh. + another 3-4 for the character. And some volumetric effects too, like the light shafts and the fog.
Glad you found your voice! Really good tips, thank you!
Crisp and short as always...perfect!
I love your videos, you manage to get the same amount of information into less than five minutes that most other tutorials get into thirty.
Dope Gleb!
sheesh, why haven't i ever thought of that? thank you very much.
nice work didn't try the rgb curve yet. i usually use a standard texture, anything really clouds voronie whatever i feel like at the time, o yea this ones for cycles.make an emission plane,one of those with a circle or a star as the light texture then map through a ramp node and then emission. you can get alot of different looks that way to