This seems like a simple model, but Sebastian paid a huge amount of attention to small details that made it realistic.
Sebastian Zapata writes:
Product visualization for a client.
Done in Blender 2.72 and rendered with Cycles.
This seems like a simple model, but Sebastian paid a huge amount of attention to small details that made it realistic.
Sebastian Zapata writes:
Product visualization for a client.
Done in Blender 2.72 and rendered with Cycles.
7 Comments
thats realize for you, great work Sebastian, I'll love to see the node map specially the "bump and normal" node.
:O
Sweet. I like the hanger bearing shader, but you need to hire a new painter if you go into production. ;)
Hahah. Thank you FluxCapacitance!
That looks amazing, nice work;)
Thank you, Alexander! :)
Really great work! I would love to see a tutorial on how you got the pillow block bearing housing's metal so nicely "imperfect"... ☺ I do a lot of aluminum castings and really struggle in getting a realistic "as-cast" finish on those surfaces. If I were to even come close to your excellent results it would take my output to a whole new level!