Things have been a little quiet around Mixamo here on BlenderNation. Now they're back with new tools to make it easier to auto-rig your models and apply their character animation data.
Mixamo writes:
Updates to Mixamo’s Collada file type make it easy to get unique 3D animated characters animation into your Blender project.
Mixamo presents the easiest way to bring character animation into Blender. If you haven't used Mixamo in a while, you'll notice major improvements in how materials and textures are handled in the collada file download type. Mixamo has updated written and video tutorials to walk you through how to automatically rig and apply animations to your own characters. You can also find in-depth tutorials on how to use Fuse, Mixamo’s universal character creator, to build unique characters that work seamlessly in Blender.
This four minute tutorial video covers all the basics you need to get started using Mixamo to speed your 3D character production pipeline. More tutorials can be found in the Mixamo Community.
- Exporting a character from Blender for upload to Mixamo
- Using Mixamo’s Auto-rigger to get your humanoid model rigged automatically in minutes
- Applying animation to your character from Mixamo’s collection of thousands
- Bringing the animated character back into Blender for further customization
- How to find more information in Mixamo’s Community for tutorials, forums and inspiration on the Mixamo Blog
Test the pipeline yourself by signing up for a free Mixamo account, which comes with one free Auto-rig, a free locomotion pack and trial versions of all Mixamo’s software.
Happy Animating!
7 Comments
They still rely in the Unity Plugin? I couldn't do anything on my Linux machine
Daniel, we are in the works to update our viewer to not rely on the Unity Plugin. Stay tuned for changes in Jan/Feb of 2015.
Excellent!
I have used Mixamo to rig characters and I have to say it is really easy and works very well too! For example Mixamo was used on this character in Blender --> http://pixelandpencil.net/?p=1600
Thanks for sharing your example, David. Glad you like the Auto-rigger!
briliant. :)
I'm loving mixamo and really amazed at Fuse's ease of use etc.
I am however challenged with exporting my character from mixamo to blender and including the material -my fuse / .fbx or collada / .dae charterers import fine but they have no materials - can someone give me any tips as to how to import mixamo characters into blender with their materials (the GLSL shading) isn't an option as seen in the tutorial
Thanks for your time