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Blender Developer Notes: December 7, 2014

6

Thomas Dinges shares the notes the developers meeting in irc.freenode.net, #blendercoders.

Here are the notes from today's 1500 UTC meeting in irc.freenode.net #blendercoders.1) Blender 2.73 Release

2) Other projects

  • Sergey mentions Dependency Graph updates: Joshua got drivers working. One bone driving another one form the same armature now works reliably. More updates next week.
  • Campbell and Francesco mention, that 2.73 will reference the new manual. https://www.blender.org/manual/

Thanks,
Thomas

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. New manual is fantastically sane.

    I wonder why there is not much comments on DevNotes last months. And why Disqus takes a shitload time to load, when it loads at all that is. Had to install chromium (usually Firefox) to comment.

    • This issue happens with Disqus from time to time. Has something to do with the browser cache or something. I think clearing out your browser cache resets it.

      Though, one way around it, I find, is to use the Incognito Mode (either Firefox or Chrome), and then re-log in. Works for me.

  2. I'm loving the new manual. It's orderly, clean and straightforward. I also like the search function--a small but vital addition. A better turn-to reference than before. Nice job, guys.

  3. Craig Richardson on

    why don't blender foundation release the part of the blender game engine that creates the self executable game that can run without blender 3d under the MIT licence, they don't have to release the whole blender 3d Game engine under the MIT licence or a more permissive licence only a small part of it, namely the blender standalone player.

    This would increase traffic and solve a lot of problems with blender 3d, it would also allow blender 3d's game engine to encrypt the games or give people to option to encrypt their games so that they can protect them and their copyright, this would also allow them to licence the games however they see fit.

    • Craig Richardson on

      Or if they can't, then why don't they just make a new standalone player specifically for that purpose, and release it under a more permissive licence.

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