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Developer Meeting Notes: November 9, 2014

6

Ton Roosendaal shares the notes the developers meeting in irc.freenode.net, #blendercoders.

Here are notes for today's meeting in irc.freenode.net #blendercoders

1) Projects for the next release

2) Other Projects

  • - Sergey Sharybin wrote an analysis and project proposal for Dependency Graph work.
  • Other development work as part of project Gooseberry can be read on the Gooseberry website. This includes: Hair sim using volumes, Alembic caching, Viewport upgrades, asset managing.
  • Martijn Berger will send a proposal for signing Windows .exe distributions.
  • Julian is almost done with fixing up the event system to allow (better) handling for sticky key handling, double clicks, etc. Will be proposed for review soon.
  • Please check the bf-gamedev list for a review of new or open topics to handle for gamer-artist related development.

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. I'm excited to still see MultiView as a target for the next release. In the last presentation of Dalai it has been in a very attractive condition. What I wonder is if it is already possible to download that branch somewhere? I mean without building it yourself. I know there is the 2.67 one around, but it is nowhere near the current development status. Or do we need to set a variable somewhere, like with the OpenCL support? Any hint greatly appreciated!

  2. I really wish that blender would auto convert a basic internal render material to a uv=>image=>diffuse node setup if you decide to switch render engines... Just saying, then again two render layers really arn't that bad anyways. I always manage to convert all my nodes into image layers to be combined to form a final shadeless texture anyways, so it really doesn't matter... While typing this I took a break and made a script. =)

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