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Reel: Emanuel Barros

11

Emanuel Barros's reel is entirely made in Blender and contains some great character animation.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

11 Comments

  1. Excellent stuff! so many people tend to avoid character animation, but I can tell you've put a lot of practice and effort in. +1

    • Congratulations on a great show reel. I would like to ask you some questions about the wavy hair that appears right at the start. It looks great. Was it rendered in cycles? Did you use some special technique to help reduce render times? I noticed that the tips of the hairs seem slightly blurred. Is this to get rid of some kind of rendering artifact?

      Sorry for all these questions! It's just that I would like to render animations with particle hair in cycles, but the render times are prohibitively long. Any advice would be appreciated.

        • Thank you for your reply. I've got GPU rendering going ok (and of course it's a huge time saver), but I might be being over optimistic about render times. My animations are about 10,000 frames long, and I can't seem to get sufficient hair rendering quality without prohibitively long render times. Currently, I'm making do with polygon based hair. Maybe by the time the Gooseberry Project hair dynamics/collision system filters through to the general user, hair rendering times will also be shorter.

          Anyway, great work. Thanks for sharing!

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