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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. Progressive rendering in BI is very cool and helpful. Thank you devs. Love all the texture painting updates too. As a texture paint artist who uses Blender extensively, I have a few suggestions for improvement. Is there a dedicated forum where I can share my thoughts and converse with the developers?

    • that is a good question. i have an edge-detect-vertex-trace tool in mind and would like to know, if there is a maintained forum or something like that, where i can share my idea

    • For you painters, Blender Sensei made an awesome add-on tool that I messed with for a couple of hours last night. Takes care of, in a back-door way, a lot of the usability woes that we're still having. Spacebar allows you to select brushes, alpha layers are automatic with one click, shift key paints alpha, and other cool stuff. Hope they integrate some of his great ideas. He calls it zero brush.

    • It's like whoever's in charge just boycotted it or something. I only install it so that I don't have to worry about getting libraries later on.

  2. really cool stuff, testing now, things seem solid. and looking forward to see that realflow integration and the new hair stuff i've seen a couple vid's on. don't know if their in trunk yet.but i'll find out mmwwwwaaaahahaha lol

  3. Craig Richardson on

    in blender i am having trouble modelling precise models like say a cube which is 3.5cm by 4.2cm by 4.75cm, i am having to zoom in all the way so i can move the vertices more precisely but in some cases that just isn't possible especially when the vertices that i am moving is far away from the length that appears when moving the vertices, which is annoying, i would love a feature where say you want an edge to be a certain length all you have to do is activate length values to appear in the viewport, then highlight the edge in question, then double click on the length value and change it to what ever you want.

    Is something like this possible, god it would make precision modelling much easier, you would no longer have guess and it would bring blender that much closer to the abilities of a CAD CAM programme.

      • Craig Richardson on

        Yes you can in object mode, but there seems to be a bug where you type in object mode the size you want the object to be in the properties side bar but when you go into edit mode the values say that it is slightly different (not a huge difference however, but there still seems to be a difference, and the problem this causes is which is correct). but not sure if you can do this inside edit mode with specific edges.

      • Craig Richardson on

        Didn't know about the ruler tool, with have to investigate, im just sick of having to make manual adjustments that take for ever to model something very precisely, which is why i was saying, when you have the length value activated, whenever you highlight an edge it will tell you the length of the edge either in metric or two others, my idea was to be able to just double click on that number which will allow you to enter your own number, then enter you own number and click enter, then the edge will either grow or shrink to the specified size.

        for instance the closest i could get one edge to 4cm was 3.997cm which is i will admit so close that it might as well not matter, but the fact remains that it is still not 4cm and it is driving me crazy lol.

        • Almost sounds like the old problem of floating-point rounding error. There is an old joke,
          "Prove you are a computer, what is the answer in the following subtraction, 4 - 1?"
          "4 - 1 = 3.0000000004"
          "Correct."
          The usual programming solution involves multiplying by a factor of ten before doing calculations and then dividing after the calculations are done, to bring everything up into values greater than or equal to 1. A similar modeling solution might be to model in meters from the beginning and then scale by .01 to get centimeters, though I have not personally tested it.

          • Craig Richardson on

            There is a solution to the problem that i have that other people have been doing it is just i have not been able to get working, when you are moving vertices, you can have them snap to blender units or metric units if that is selected the only problem i have been having is that they have ben snapping to the micron and in some cases the nm which annoying, i have as of yet no idea how to get it to snap to a user guided amount.

  4. I'm usually lazy when it comes to learning stuff, but right after trying out the pie menus I thought to myself: "If I don't learn this, then it'll be one the worse decisions I've ever made."

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