Grow, a pointless garden simulator

Roberto Roch shares a brilliant Game Engine project

Grow is a tiny (non)game made with Blender’s game engine. Originally made for peace,love, and jam, it was built trying to follow the jam’s guidelines of creating “non-violent, peaceful games that embody harmony, coexistence, acceptance and resolution”.

Since the game fitted the requirements for another jam that was running last week(http://itch.io/jam/ruinjam2014), I managed to squeeze in some performance improvements, submitted it, and decided to spread the word about it a bit more this time. Fellow Blenderhead Eddy Gautier encouraged my to submit this here too, so that’s why you’re (probably) reading this. Anyway…

You can download the latest version of grow from here.

I have had reports of AMD cards users with problems with some of the shaders, it’d be great if someone having issues could find the time to contact me, since I have no way to test and resolve those problems.

Here’s a (somewhat outdated) gameplay video:

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