The first testbuild of 2.72 is now available!
Here are the notes from today's meeting in irc.freenode.net #blendercoders
1) Upcoming 2.72 release
- Official testbuild is available now.
- For next week: just more bugfixing! The release then could happen within 10 days.
- Almost forgot about the splash... Ton Roosendaal will ask the previous judges to appoint new ones.
2) other projects
- Tamito Kajiyama: Folkert de Vries is working on Freestyle SVG export
- Antonis Ryakiotakis works on the Viewport OpenGL upgrade project. Jason Wilkins is available to work with him on it. Most important is converting the quite abstract project to one with tangible goals, and testable evidence that show the benefits.
It's the end of the release cycle, not much to note further!
Thanks,
-Ton-
6 Comments
pretty quiet release, been testing this weekend. got a scare with the new paint tool though,operator error lol seams pretty stable . more testing this week see how it goes.think i'll check out the hair sim improvement's, see if i can crash it. mmmwwwwaaaahahahahah. onwards and upwards.
SVG FOR FREESTYLE! YES! As a technical writer I have been using Blender to create simple models of products for my company. I then use Freestyle to generate line drawings that I can put in manuals. This allows me to do nice ortho iso images (and sometimes perspective images), since I don't have the skill to draw those very well in Illustrator. I have a handful of settings in Freestyle that allow me to do relatively clean line drawings (I still have to tweak, and my skills with Freestyle could undoubtedly improve), but it would be great to have vector images where I can just grab a line and delete or modify in Illustrator as needed. I like Freestyle as it is; this will make it even better.
Any news about OpenSubdiv and Fire/Smoke for Cycles Gpu?
Already i'm happy with the volume on Gpu experimental and Subsurface Scattering :xD
This is a pretty definitive release. I mean, the Edit-Mesh Intersect tool alone is pretty amazing.
But then you've got the Pie Menu, Extend Edge, Freestyle for Cycles, the long-awaited Fracture modifier, the Volume rendering and Subsurface Scattering on GPU for Cycles, new UV Addons, and tons of other useful odds and ends to explore (OSL 1.5, new Tooltip design, Python API access to tablet pressure, etc.)
Plus, my favorite: The wave of Texture Paint Mode additions and improvements finally see their official debut. And all those ever-appreciated bug fixes are, well, ever-appreciated.
Great work, folks. Blender 2.72 is a major milestone in Blender's rapid maturity in development.
Fantastic work team this looks like its a going to be a massive release - I spent the weekend with senior engineers and designers from PCH International, Design Partners and Lime Labs at Dublin's Hardware Hackathon and they were blown away with what this open source software can do in the - and so quickly!
This may not be the forum for this, however I couldn't understand how to create a separate Freestyle pass as in BI without overriding all the scene materials with a transparent one - am I missing something?
Thanks