Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Introduction to video editing in Blender

6

Get started with the Blender video sequence editor with this new CG Geek tutorial.

Steve Lund writes:

In this tutorial I give an Introduction in to using Blenders Video Sequence editor! I go over adding Clips, Transitions, Sounds/Music, and Text!

6 Comments

  1. Steve,

    Nice. I learned a couple new things, & that's always great. I have been using the Video Sequence Editor for a long time, but have many holes in my knowledge. I have never used the speed control in Blender, I've done something convoluted and time consuming with some other application, but this is much better.

    I have a way to fade in from black while using the speed control. I place a black color strip in a channel above the footage, and animate its opacity from 1 to 0. This makes the fade completely independent of the footage, so allows the footage to continue to be at any speed without altering it. I finish it off by grouping the various relevant pieces together in a Meta Strip (Ctrl-G) so I don't accidentally move things out of place.

  2. I'd say you need a little more time with the editor for best practice. Its easier to let the software change the speed to whatever frame you want. I may post a vid about this as vid editor stuff is pretty scarce. I had to match 25fps with 23.97fps for a short film. utter nightmare. i learned a lot. I would stay away from using the black on the same channel. remember you have a virtual infinity of channels to play with. dont be coy!

  3. I haven't watched this yet, but wanted to say thanks anyway. This isn't really something that interests me, but it is something I feel I should learn, and now I have no excuse. Thanks again.

  4. Very useful. I've always stacked footage and effect strips on separate channels (as ragething suggested above) but for my simple purposes the tutorial's inline method is much neater and better resembles 'normal' video editor practice. Now Blender just needs as many reliable output presets as a paid-for application (to replace the impossible jungle of settings it currently has) and it would be a perfectly adequate editor for most purposes.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×