Cartoon Brew's Student Fest featured 'My Big Brother', a charming low-poly animation. All the modeling work was done in Blender.
Jason Rayner, director of 'My Big Brother', writes:
I owe a lot to the open source 3D animation suite called Blender. I taught myself Blender when I was young and have used it for illustrations, modeling, etc. since then. It has a very powerful modeling workflow in my opinion. For My Big Brother, most of the modeling was done in Blender, and then the rest of production was completed in Maya, besides concept art and storyboards in Photoshop. Compositing was done in Nuke.
7 Comments
Really nice work and enjoyed the humor. 'you better believe it!".
Just wanted to add, nice soundtrack and pacing. Thanks for sharing!
Good idea. I like the blocky style. I find the Motto: simple is ever good (thumb)
Very good. Nice work. the important thing is the message and the way you deliver it. Yo've got it.
I totaly agree with you Alfonso, that's why i think it a great short movie.
Congratulations to the team !
Really beautiful. I like how the choppy animation (was that just doubling up frames) evoked the old stop motion models.
It is also very novel to see an animation with two boy characters rather than the standard animals and/or tough grrrls.
Fantastic! Great style too! Any 'behind the scenes' or 'making of' videos? Always nice to hear about each artists' process. We could all learn a lot from you!