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My Big Brother

7

Cartoon Brew's Student Fest featured 'My Big Brother', a charming low-poly animation. All the modeling work was done in Blender.

Jason Rayner, director of 'My Big Brother', writes:

I owe a lot to the open source 3D animation suite called Blender. I taught myself Blender when I was young and have used it for illustrations, modeling, etc. since then. It has a very powerful modeling workflow in my opinion. For My Big Brother, most of the modeling was done in Blender, and then the rest of production was completed in Maya, besides concept art and storyboards in Photoshop. Compositing was done in Nuke.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. Really beautiful. I like how the choppy animation (was that just doubling up frames) evoked the old stop motion models.

    It is also very novel to see an animation with two boy characters rather than the standard animals and/or tough grrrls.

  2. Fantastic! Great style too! Any 'behind the scenes' or 'making of' videos? Always nice to hear about each artists' process. We could all learn a lot from you!

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