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Modeling Hard Surface Panels on Curved Surfaces

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In this quick tip, Dan Brown shows how to apply sharp details to smooth surfaces within Blender.

Paneling is a common technique and style to add more detail to objects. It can be used for car doors, sci-fi bulkheads, or about anything else. However, creating these panels can be tricky, particularly when surfaces aren’t flat. It’s even trickier when subdivision surfaces are introduced.

This tutorial shows you how to create hard-surface panels on multiple surface types. With this technique, you can create hull plates or bulkhead panels on flat, sloping, or even curved surfaces. This technique is fast, enabling you to create detail in a short period of time, while selectively preserving sharp angles and corners that you may not wish to be smoothed.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Divine Providence on

    What timing! I was just going to look this up just today! Odd, it's like Blendernation knows what I'm working on LOL

  2. Even though a few years old now, this is STILL a fantastic tutorial! Dan is a cool dude and his other YT tutorials are also outstanding! I highly recommend them!

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