Kent Trammell shows that you don't always need a cloth simulator to model great fabrics in 3D.
Fabric and clothing are very common for sculptors interested in character design. Reconstructing the believable behavior of fabric is an art in itself. Initially it can be intimidating due to its apparent complexity while seeing how bad fabric can look when it’s sculpted incorrectly. But in reality, fabric behavior is governed by simple principles. In this exercise we’re going to practice these principles to prepare us for sculpting realistic fabric every time.
2 Comments
good one , always have trouble with this. did some research on the web a while back and found that there are names for wrinkles. who knew ,lol their called the "s","v",and "L" wrinkles.diamond pattern work well to. thanks for the tut.
Great tutorial for all artists. The explanation of how the folds work should help not only digital artists, but traditional artists as well.