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Simulating thick cloth

2

Blender's cloth simulator works great on thin structures, but not so well on thick materials. David Radford found a good approach to solve this.

I recently had a project that required a cloth simulation on a very thick mesh. With the standard cloth settings, this was impossible. I had to find another way. A simple combination of Solidify and Mesh Deform modifiers did the trick.

For those of you waiting for part 2 of my character series, my apologies.... I promise I'll do it soon!

2 Comments

  1. winnertakesteve on

    definitely adding this trick to my toolbox. i've used this technique for armatures but never for cloth sims! now i just wish there was some technique to drive particle hair with simpler cloth sims.

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