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Panoramic Rendering in Blender

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Creating panoramic renders in Blender is straightforward - Regus Ttef shows us how.

A little known feature is Blender is the ability to render in 360 degrees. Recently I tried to find a tutorial on doing this and only found one short article on doing so. So I decided I would give try my hand at tutorials and tell everyone how to do it.

5 Comments

  1. Another technique is to render 6 individual Square images with 4 cameras rotated in 90 degrees steps plus one up and one down. Some panorama-players can use these tiles without further processing:
    Here's an example of interactive panoramas done in blender a while ago: http://pergamon.secondpage.de/panorama/

    • I agree cubemapping is the way to go. fisheye is often unusably distorted, and equirectangular often tends to skew details at the top and bottom. I just wish there was a way to load cubemaps in cycles. (without a complex vector math setup)

      • I've only gotten very very small circles of distortion with equirectangular. So equirectangular would seem the best way to go for me. Its faster and easier for most things.

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