This new add-on by Johnny Matthews stores selections of objects, making it super easy to restore them later.
It's been a while since I've created a blender add-on, but some discussion on the #blendercoders channel prompted me to dig back into Python and create this: Selection Sets.
It is a quick way to create ad-hoc groups of items that can be reselected easily. Simply select some items and choose the plus button to add a new set. The items in the set are then displayed below.
Click the Cursor select button to select the objects in the selected group. To add more items to a group, select the group, then select more objects, then click the + in the lower list. You can also remove objects from a group in the lower list. This is a very early release (hence version 0.1) but I feel like it is already useful when Blender groups are too heavy handed.
4 Comments
It would be great if Johnny (or any one) could explain exactly how Selection Sets differ from Blender groups? When I first moved from CorelDraw to Blender, I automatically hit Ctrl+G and grouped my objects in Blender... but found they didn't 'stick' together at all... discovered that Parenting was what I really wanted... and never used groups again.
its a "simple" gui based grouping (1 button adding to active group) and the possibility to use groups+ungrouped without needing a 2nd outliner.
They are a bit "lighter weight" than groups and for a few simple function like hide/unhide, render/no render, hopefully a little faster to use. I plan on adding a button that would let you convert a set to a group.
I like the idea a lot. a few suggestions that could improve it:
1) remove two eye icons and camera icons - make it work just like in outliner (one icon which is changing and showing the actual state)
2) add a deselect button next to selection button
Hope you find these suggestions useful :)
Cheers!