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How to Make Atmospheric Lighting in Blender

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Blender Guru shows how to achieve realistic atmospheric lighting using the new Cycles volumetric rendering.

Whispers of anticipation for Volumetrics have been heard amongst the Blender community for a while now.Why?

Because it allows you to create stuff like smoke, fire, fog, haze or basically any material that fills the air.

And as of a couple of months ago, it was finally added to Cycles :)

In this tutorial you’ll learn the basics of it, and how to use it to create a popular effect: Hazy Atmospheric Lighting, aka the “God ray“.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

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