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How to Make Atmospheric Lighting in Blender


Blender Guru shows how to achieve realistic atmospheric lighting using the new Cycles volumetric rendering.

Whispers of anticipation for Volumetrics have been heard amongst the Blender community for a while now.Why?

Because it allows you to create stuff like smoke, fire, fog, haze or basically any material that fills the air.

And as of a couple of months ago, it was finally added to Cycles :)

In this tutorial you’ll learn the basics of it, and how to use it to create a popular effect: Hazy Atmospheric Lighting, aka the “God ray“.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


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