Light BWK is sharing an overview of his Freestyle projects and it's a fine demonstration of the capabilities of the non-photorealistic renderer.
I'm sure many blenderheads still unaware the potential of freestyle (outside just "cartoon"), since very little high quality renders are seen. Defining freestyle: Freestyle is, in essence, a line art renderer, and line art is massive.
I have made many projects with freestyle in the past few months. By doing so, I have saved thousands of dollar by not buying 3D plugins. Those projects are
- Heart visual graphics,
- Celestine,
- Steampunk Clock,
- Venetian View,
- St. Hewlett Bay, and
- E-ART-H motion graphics.
Even though I can consider myself very proficient in freestyle, there is much to discover. Discovering Freestyle is a journey. I hope you can join me. :)
7 Comments
Whoa. I have a whole new appreciation for Freestyle.
Um, wow, and how?
That's a very technical question, and very hard for me to not plug my freestyle course which I co-produce with TheJikz with the help of TK (freestyle dev).
Anyway, Freestyle is geometry based line art. To draw lines, you need to select where lines go. Next you style the line. Line styling is very flexible. So flexible that it has 6 sub-tabs. Few of the tabs are hard to get into without guided explanation.
"Freestyle Level Up" covers all the settings, workflows, tips, tricks, troubleshooting and few history lessons around freestyle. Also we describe what is NPR and the mentality of stuff around the subject.
Amazing work. When's the "Freestyle Level Up" course live?
As soon as Blender NPR solves website hosting stuff.
Blender NPR will go totally offline in the next 24 hours. After that, setting up SSL cert, forum with Discourse (really love that thing), then finalizing the store.
There will be a giveaway too. So spread the word. :D
Don't forget to submit a story when the course becomes available!
Sure!