Sketchfab has interviewed Blender artist Maxence Leret d’Aubigny from Paris.
It all started one day in 2002 as my father brought me a french 3D magazine (PC Team hors série / october 2002) that was talking about Blender and how to create Buzz Lightyear. I already was a Toy Story fan so I had to try it. All I remember is my epic fail on the version 2.23 of Blender. It was hard to understand the concept of 3D when you were drawing in 2D for so many years. Then I kept trying to understand the way 3D was working and gather more and more knowledge.
Read on for more information about Maxence's work!