Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Shading Kenny the Caterpillar

2

Pataz Studio talk about the creation of the caterpillar's translucent body on the Gooseberry blog.

This 3D model embed was made possible by the Cycles engine baking capabilities currently available on the Blender development builds and by the folks at p3d.in. Make sure to hit the full screen button for maximum enjoyment!

The source files for the caterpillar scene can be found in the Blender Cloud.

In this article we will talk about how a particular shader is achieved, in this case the main body. We believe that the same kind of approach can be used to solve many other shaders.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

2 Comments

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×