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Dutch King Willem-Alexander Plays Game Designed in Blender

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Dutch King Plays Blender Game

As a Dutchy myself, this is awesome: our king played a game on Oculus Rift that was designed in Blender, and implemented in Unity3D (at my old university, no less!)

Steff Kempink writes:

I'm proud to report that King Willem-Alexander his first dive into a Virtual Reality was in a world build with Blender!

Four second-year game development students developed a game that aims to be a true racing experience for a guy who's paralyzed from the waist up. So instead of padding the input, we decided to create the game based on an equal challenge field for all players: you only control the car with your head movement.

Weikie Yeh and Valentinas Rimeika did Coding on the game, building a fully scratch made driving, AI and interface system. Miso Finne did Sound Design, but was also wholly responsible for all 2D concept art. Steff Kempink (me) made all the 3d models (except few skyscrapers), as well as Level Design.

While also co-designing the world and race-experience, Blender's flexible modifier stack enabled me to author the racetrack as the games design changed and evolved. The race car itself was also modeled and UV'd in Blender, after which I received extra help with texturing.

I've taught myself how to use Blender during high-school and am very proud to have now used all these tidbits, learned during many lunch-breaks, in such a cool project.

If you want to - and own an Oculus Rift - you can have a go - download the game here.

All the students involved in this project are still looking for internships during Q3/Q4 of 2014.

https://www.youtube.com/watch?v=C-9NB7_yX2Y

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