Gleb Alexandrov revisits shrub modeling in this new quick tutorial. He uses a new approach to model branches and demonstrates several techniques for adding leaves. In part one of this tutorial, he used the Space Tree Add-on.
Gleb writes:
How to make a realistic shrub, using procedural techniques in Blender? In the second part of this tutorial, we're going to finish the model of the shrub. We'll make a branch and distribute it using particle system.
8 Comments
Beautiful tutorial! Thank you very much for sharing it.
Leonard, glad that you like it!
Your videos are made with one of the best tutorial styles out there, Spelle. Nicely done.
Thanks for the kind words, Brian!
Awesome Tutorial, love your workflow. Thanks for sharing.
WOW. Fantastic tutorial. Thanks for sharing!
Hey Gleb, :))
I'm participating in this blender community more than 2 years and I would like to say that your tutorials are one of the best I've ever seen, they are really good, not only as performance and end result but also as quick and clear learning materials. And I mean not only for our blender community but also in general for the 3d world. (I've previous experience with Cinema4d § 3Dmax.)
Thank you, and please keep going :)
Actually I will appreciate to see some tutorials made by you into a nature - theme. Some grass :), trees, waterfalls something like that! :)) Take care
Ivaylo
That's a beautiful tutorial. All my bushes are hand made but it never occurred to me to use Skin mod to control the thickness of the branches.