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Modeling a Shrub: Adding Leaves

8

Gleb Alexandrov revisits shrub modeling in this new quick tutorial. He uses a new approach to model branches and demonstrates several techniques for adding leaves. In part one of this tutorial, he used the Space Tree Add-on.

Gleb writes:

How to make a realistic shrub, using procedural techniques in Blender? In the second part of this tutorial, we're going to finish the model of the shrub. We'll make a branch and distribute it using particle system.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. Hey Gleb, :))

    I'm participating in this blender community more than 2 years and I would like to say that your tutorials are one of the best I've ever seen, they are really good, not only as performance and end result but also as quick and clear learning materials. And I mean not only for our blender community but also in general for the 3d world. (I've previous experience with Cinema4d § 3Dmax.)

    Thank you, and please keep going :)

    Actually I will appreciate to see some tutorials made by you into a nature - theme. Some grass :), trees, waterfalls something like that! :)) Take care

    Ivaylo

  2. That's a beautiful tutorial. All my bushes are hand made but it never occurred to me to use Skin mod to control the thickness of the branches.

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