Plasmasolutions is back with another overview of Blender features that are currently in development.
Plasmasolutions writes:
Blender Developer Sneak Peek Episode #11 - In this episode:
- New handles for Colorramps (by Charlie Jolly and Campbell)
- Plane tracks kann now be hidden (by Sergey Sharybin)
- New Mask handle types (via V) (by Sergey Sharybin)
- Bevel factor mapping improvements (by Lukas Treyer)
- Cycles: Mesh Deformation / Curve Deformation Motion Blur (mainly Brecht)
- Cycles: Initial Smoke & Fire Support
13 Comments
Looking forward to smoke in Cycles
Sorry about the typo. The save edit button doesn't work
Isn´t it possible that the path of the Typo closes not until the whole letter is drawn? Like it works in the Clip is maybe cool if you wanna have this special effect but in the most times I think it looks more like an error!
You can turn off the "Cyclic" option, though that will make very hard to appear closed. For things like handwriting this probably won't matter though. =)
Thanks! Convert into curves and than deactivate "Cyclic" works :)
The trick to let it appear closed at the end is to render the last frame with activated "Cyclic" I think ;)
Mesh motion blur yey!
Motion blur for mesh is great! :) I hope that also motion for scale will supported.
Will the motion blur work with armatures/ bone based deformation?
Anyone figure out how to render the flame in the fire demo without the heavy blur?
With suggestions from Jonathan Lampel's excellent fire tutorial, fire fuzziness clears up substantially
VERY promising really ! If all this goes into 2.71 along with Cycles baking it's gonna be a most epic realease ! Really looking forward to it ..
Everything is awesome here! )) BTW, how are the "node physics things" are progressing? Anybody knows?
mblur is on gpu already, yay!