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Developer Meeting Notes: March 16, 2014

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Developer Meeting Notes: March 16, 2014 blender development Blender 2.70 is wrapping up this week, you can expect 'final' builds to start appearing after Wednesday.

Ton Roosendaal writes:

Hi all,

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

1) Blender 2.70 release

  • Tuesday we do a last review of the status, a release AHOY then could be done for Wednesday.
  • Possible showstopper?

2) Other projects

  • Bastien Montagne: new FBX code has been moved to main add-on repo this week.
  • Jeroen Bakker: a roadmap for compositor has been made.
  • Bastien: first stage of split normals is ready for review. It includes auto-compute of split normals from flat faces and sharp edges (and optional threshold angle), as well as using them in 3DView and BI/Cycles.

That was it for the week!

-Ton-

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  • hugues31

    What about the hide function when we create a node (or when we translate it), by pressing H ? This was cool, it makes connection easier and faster :)

  • http://thaines.com/ Tom SF Haines

    Improving the compositor looks good, but I hope the internals get cleaned up - I had a go a few weeks ago at adding a node to it and gave up - I simply couldn't find all of the places where I needed to add/edit the code to make it actually appear and be usable in the interface. Intend to have another go at some point, when I can find some more time. That scaling fix is really needed though - the header for the 3Dami website was created in the compositor, and the whole thing looks pixalated because I am taking much higher resolution input and downscaling it massively, which the transform node does badly with (Despite the bicubic option).

  • Muhammed TAN

    There are some open source programs out there only for compositing. ButtleOFX, Ramen and Jahshaka are some I know. Why blender and these programs can't unite together? That would be awesome.

    • Brian Lockett

      Just because they're open-source doesn't mean that their coding structures and user licenses are similar.

      • Fabien Castan

        Yes, but supporting standards could be a good way to share works between projects. I'm thinking about OpenFX http://openfx.sourceforge.net, which is the foundation of TuttleOFX http://www.tuttleofx.org/.

        OpenFX is supported by all professionnal compositing softwares, many color grading softwares, and some video editing softwares. It has the quality and rigor of a broad consensus within the industry. It could be a great thing for the open source world.

  • http://utopia3d.wordpress.com/ Utopia780

    oh man.. you guys can ALWAYS make using Blender a exciting experience!
    Compositor improvements on it's way?! Amazingly fantastic!!

  • trupelo

    Deep compositing!!! Yes :D Can't wait to use it along with volumetrics.

  • mike kelly

    woho !!! cant wait for this release. i read in the bug tracker they fixed a problem with rotations in rigify, can finally finish this armature i'm working on.

  • velu

    Should I be concerned that the 2.7 release candidate didn't seem to be working in cuda on my system when I tried it ? Was it deactivated for the candidates ?

    • http://ferretwilliams.com/ Garrett Williams

      If it's the same error I was getting, they fixed it in a later build, though not an official release candidate. Try http://builder.blender.org/download/ for a more recent build. This particular error didn't happen in RC1 but showed in RC2.

      • velu

        THANKS, I'll try that

  • Jesús Mario Camarillo García

    I found a bug using normal maps with glass material it does nor work

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