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Weekend Contest: 'Half a League'

Half a league, half a league,
Half a league onward,
All in the valley of Death
Rode the six hundred.
"Forward, the Light Brigade!
"Charge for the guns!" he said:
Into the valley of Death
Rode the six hundred.

For the first time ever, our weekend contest inspiration comes from a poem. StealthHawk writes:

This obviously comes from the story "The Charge of the Light Brigade".

So entries should just be about epic tragedies on any scale :)

Thanks,

StealthHawk

Post your work below (attach an image), and vote for your winner. The winner will get a post on monday, and will get to pick next weekend’s contest theme. Have fun!

Comments

  • Matt Holbach

    WOOHOOOO!!!! Im so in!!!!!!! :D

    • Matt Holbach

      Finishing up my render now :D

  • Christian Krupa

    Kinda topical considering the standoff in Ukraine right now :)

  • aliasguru

    LeGore :)

    Would have loved to add textures, but am quite short on time this weekend. Hope you like it - and have a good laugh!

    • Matt Holbach

      Thats epic!!!!!!!! :D

  • AspiringAnimator

    Here's my entry, "Battlefield at Sunset." Great theme!

  • Brendon Leenheer

    Does anyone recall its use in "The Blind Side"? this poem was used as a football metaphor! Just an inspirational thought... :)

  • hsoj95

    Here is my entry called "The Forgotten Scars". Really great theme choice!

    • hsoj95

      Why did my image not upload? It's a .jpeg, does it need a different format? File size?

    • hsoj95

      Never mind, the original image was to big i think. Here it is! (hopefully)

      • http://www.blendernation.com Bart Veldhuizen

        cool, glad to hear you sorted it out!

        • hsoj95

          Yeah, I had forgotten that rendering it at 1440P made a really big file size, thankfully photoshop has a convert to web option.

      • http://www.EricVarela.com/ Eric Varela

        That is a fantastic job with the grass there.

        • hsoj95

          Thank You! :D The grass was rendered at 20000. Nearly killed my computer, but came out looking great!

  • JoDalton

    This is mine.

    • hsoj95

      Thats cool! Kinda reminds me of TES 4: Oblivion :D

  • Raphael Beaudin Lavigne

    Hi,

    600 dead go to heaven!

  • Andre Dues

    Hi Guys
    Maybe it dont fits the theme very well, but it was a epic tragedy!

    • http://3dnett.no/ Thomas Nordstrøm

      An epic tragedy it was! Good composition :) I like this!

      • Andre Dues

        Thank you Thomas :)

  • Zachman

    Does anyone have any tips for file size, type, etc? Whenever I upload an image, it looks compressed.

    • http://www.blendernation.com Bart Veldhuizen

      Yeah Disqus does that unfortunately. Feel free to add a link to the original file though!

  • Guest

    Here's my entry.

  • Guest

    Here's my entry for the contest.

  • Py Calculus

    I'll go for small scale tragedy with mine.

    • Py Calculus

      I accidentally made a double post somehow under a Guest account. Can Mod remove it?

      • http://www.blendernation.com Bart Veldhuizen

        No problem, done!

  • Martin Norris

    My literal entry
    Charge of the low poly brigade ... "Charge for the guns"
    Using Blender 2.70RC1 and cycles
    Box modelling of very low poly horse, rider and gun crew (cos not so much time to do anything more!)
    Only simple cycles shaders, but interesting using the cycles volume shader.

    Enjoy!

    Martin

  • Matt Holbach

    Ok here is my entry. Now i know the subject is based on epic tragedies. And everyone has done a good job. I have taken my render to a different perspective of Tragedies. Nearly 20,000 people die every year from drug overdose so in support of D.A.R.E this is my call to everyone to support the causes that are against drugs. Hope everyone likes the image i rendered in Yafaray!

  • nachoc

    Hi!!!!! The truth is that it had decided not to participate in more contests .... but I think this is becoming an addiction ... lol
    This is what has inspired me this week theme. The pose in the form of pictures and decided to make an interpretation of a picture...

    • http://3dnett.no/ Thomas Nordstrøm

      Me and you both! I also suffer from a mild "Blender Nation Contest"-addiction... :) Wasn't supposed to participate, but just did anyway. I like your image! :)

      • http://www.EricVarela.com/ Eric Varela

        There are far worse addictions to have. I like to think of it as dedicated time to work on a portfolio piece. That way I'm being doubly productive :D

        • http://3dnett.no/ Thomas Nordstrøm

          I must agree with you :) I think these contests are a brilliant way to learn to be more productive. And of course it also adds value to our portfolio's.

    • http://www.EricVarela.com/ Eric Varela

      Lol I think I know exactly which picture you were using, I'm pretty sure its one of the ones I was using as reference too :)

      • nachoc

        Lol Believe it or not, yes, I think we used the same reference image.

        And honestly, I think your interpretation is spectacular. It's awesome! Congratulations.

  • http://www.pigart.carbonmade.com Laurynas Jurgila

    Well I hope I'm not too late. Here's my simple entry.

    • http://www.pigart.carbonmade.com Laurynas Jurgila

      If anyone is interested, here is a timelapse for this scene: https://www.youtube.com/watch?v=v1OHUxiKN9g

      • http://www.EricVarela.com/ Eric Varela

        I really enjoyed the timelapse. It gave me a chance to see a lot of the really nice details that got a little lost in the final render. A little DOF goes a long way. ;)

  • Raimon

    Hi,
    here is my entry, good luck to all!

    • http://www.EricVarela.com/ Eric Varela

      Something about this image is very compelling to me. I think it might be that it has a very pleasant color palette. I'm curious as to how you made the ground texture. it looks procedural, but not like any of the ones I've ever made.

      • Raimon

        Hi Eric,
        thanks for your words. The entry is almost pure Blender Internal with some postproduction and a flare done in Cycles. Tried the atmospheric features with the fill lamp that lits the areas shadowed by the main lamp.

        So the ground texture is Blender Internal and procedural indeed. It's from a material I've done some time ago just to illustrate to my students how powerful and at the same time complex can be a material.

        This one is not that complex, at the end, the trick is a Voronoi texture with the settings shown in the image. I wanted to mimic the ancient walls of Troy or Ilium already destroyed, and the kind of dry, mediterranean landscape that is there and in many other places, near my home too.

        Hope you'll find useful.

        • http://www.EricVarela.com/ Eric Varela

          Oh nice. You know, I've been using Cycles for so long now that I'd completely forgotten how powerful the procedural textures from Blender Internal actually are. I really wish there was a way to use that interface with Cycles (maybe there is and I just haven't looked hard enough).

  • Fabrice ALFANO

    Temptation win this weekend...

  • Dietmar Jackson

    LÖWENZAHN

  • http://3dnett.no/ Thomas Nordstrøm

    Decided a little late to make a contribution, but here it is! Hope you like it! :)

    • Andre Dues

      Poor Guys hehe

  • http://www.EricVarela.com/ Eric Varela

    So I got really excited with this weeks contest and went a little bit overboard. That and losing the hour threw me off, anyways after many hours of loving work I present "The Charge" Based loosely on the poem, but taking a few creative liberties. Enjoy.

    • Läderlappen

      I like how everything is in motion! Well done : )!

    • aliasguru

      really cool action momentum combined with the low poly stuff!

    • http://3dnett.no/ Thomas Nordstrøm

      Another low-poly master piece. :) I love the motion in this!

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