PigArt shares his knowledge of isometric rendering in this short videotutorial.
PigArt writes:
Time to learn how to make isometric renderings. In this video you will learn the basics of this type of rendering. After watching this you should be able to open up Blender and make a great looking render!
Links
4 Comments
Very good tutorial, i'll try!
Nice tip - I've been using orthographic cameras a lot recently for machinery installation diagrams, although I haven't had to create true isometric views. For perfect accuracy the required x-rotation angle for an isometric view is 54.7356 degrees.
Hmm. I use 60 degrees x-rotation for a 2:1 isometric view, and the stairs effect in the rendered image fits perfectly in. Where do you get the 54.7 degrees from?
With the camera first rotated Z=45, I then simply calculated the local X rotation that is necessary to make the camera look straight down the diagonal vector connecting the front top corner of a cube to the back bottom corner. This gives the perfect isometric view, with the front bottom edges appearing at 30 degrees to the horizontal, and the two diagonally opposed corners in alignment; see Wiki: http://en.wikipedia.org/wiki/File:3D_shapes_in_isometric_projection.svg
It's clearly the angle the PigArt had discovered, so I just wanted to refine it for him.