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Weekend Contest: Disco Fever

79

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(Image: 'Dancing Men' by Ameen Vengara)

LordScorp won last weekend's contest with his image 'Life in a Cashew', and he's taking us back to the seventies with the next theme: "Disco Fever".

LordScorp writes:

Hi, I'm Renan Gomes (LordScorp) and at first I'd like to thank you and the community for the positive feedback on my work. It was my first entry and it is really encouraging to have such a nice recognition.

For the next weekend contest, the topic I choose is "Disco Fever". I hope it will have some nice funny entries.

Post your work below (attach an image), and vote for your winner. The winner will get a post on monday, and will get to pick next weekend’s contest theme. Have fun!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

79 Comments

      • I think the DiscoBall is not really hard to do. I did one too and tried a lot to make this little Dots to the Wall those Balls Emit by reflecting Light. I couldnt figure out how to do it. Any Ideas?

        • I think it 'just works' as long as you have emitting meshes. I think it doesn't work for spot lights etc. Attached a simple example of a glossy sphere with faceted shading and an emitting face in an otherwise diffuse screen. You need heaps of samples to get noise-free images.

          • Hey at least you got it figured out, I remember an good artist saying cheating is healthy. I think Ian Hubert was it :) So heres my idea. Two textures. One for the wall. Stone or whatever. And the 2nd One with animated uv's. The 2nd one needs to be a Alpha image with white or coloured dots that fits the overall lighting. In blender those dots need to emit a small Portion of light. Thats easy to Do. But now the tricky Part. On the walls the uv must float on the x axis and on the floor and ground it needs to Spin or rotate on his Center axis. For a still image its even easier cause you just have to put that lighting dot texture above the 1st texture and tweak till its looking right. 2000 samples seem to be a lot. If you have a heavy scene it can be frustrating Slow. What ya think?

          • Damn i missed the Fact that the Dots are going to be stretched when the Mirror Angle Changes.
            To Bad!

          • Hey, I'm all in favor of cheating in this case, but as you've remarked already, it would take some trigonometry to get calculate the correct texture. If then the reflection isn't onto a straight wall but other curved geometry, it's getting messy rapidly. I think the lazy man's solution is to render for a week :)

  1. Made with the new Cycles volume shader, a lot of render time and PS dust & scratches filter to get rid of the fireflies ;-)

  2. Made with the new Cycles volume shader, a lot of render time and PS dust & scratches filter to get rid of the fireflies ;-)

  3. Can anybody guess who this is? The Head took me some Hours. I modeled the head from Sketches my Friend Stephanie made :) This is my first Head that dont look totaly wrong! Was fun to do :)

  4. Blender 2.69, cycles renderer. 2000 samples overall, except for the lava lamp blob: 5000 samples. Overlaid in Photoshop, with (still) some noise reduction applied.

  5. Blender 2.69, cycles renderer. 2000 samples overall, except for the lava lamp blob: 5000 samples. Overlaid in Photoshop, with (still) some noise reduction applied.

    Edit: how do you prevent disqus from compressing your image beyond recognition?

      • Hey, thanks for your reply! I'm not having problems with Photoshop however, but with the compression Disqus applies to my jpg as well. Any hints for that?

        • Perhaps you could try to add a bit of noise (or don't let Cycles to reach 2000 samples, 5000 is definitely quite high!), note that jpg artifacts arise specially on the edges of plain color shapes or with clear color changes. Or perhaps simply adding textures with procedural noise will just work too. Just suggesting, good luck!

          • I think you're right - I just added a test image that is obviously noisy and it's crisper than my actual images :D

    • Everyone can ignore this entry for the competition, but I decided to push the cardboard table-top-disco theme a bit further :)

  6. Hi!! This has inspired me the theme of this week. Cycles 300 samples and almost 4 hours of rendering ... Composite in Blender
    ...I need to improve renders, and change Machine...

  7. Alfonso Mosquera Sánchez on

    Hi guys. This is my entry. I lived the disco era and this is how I remember the disco when it was still empty. It's kind of nostalgic. Made with Blender and rendered with cycles (little time and a lot of fireflies). Some Gimp for lights and added some grain to give it an old appearance. I hope you like it. Good luck for everyone.

    • "Rage at the Disco"

      Yeah I was experimenting with different ways to model a disco ball. Ironic because it's such a simple, repetative shape. I suppose this is revenge for blender not making it very easy. :-)

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