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Weekend Contest: Disco Fever

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Weekend Contest: Disco Fever contests

(Image: 'Dancing Men' by Ameen Vengara)

LordScorp won last weekend's contest with his image 'Life in a Cashew', and he's taking us back to the seventies with the next theme: "Disco Fever".

LordScorp writes:

Hi, I'm Renan Gomes (LordScorp) and at first I'd like to thank you and the community for the positive feedback on my work. It was my first entry and it is really encouraging to have such a nice recognition.

For the next weekend contest, the topic I choose is "Disco Fever". I hope it will have some nice funny entries.

Post your work below (attach an image), and vote for your winner. The winner will get a post on monday, and will get to pick next weekend’s contest theme. Have fun!

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  • Raimon

    Here's my entry, have a good night! :)

    • Skepty

      First, on asking for a tutorial :)

      • Andre Dues

        I think the DiscoBall is not really hard to do. I did one too and tried a lot to make this little Dots to the Wall those Balls Emit by reflecting Light. I couldnt figure out how to do it. Any Ideas?

        • RJ

          I think it 'just works' as long as you have emitting meshes. I think it doesn't work for spot lights etc. Attached a simple example of a glossy sphere with faceted shading and an emitting face in an otherwise diffuse screen. You need heaps of samples to get noise-free images.

          • Andre Dues

            Hey at least you got it figured out, I remember an good artist saying cheating is healthy. I think Ian Hubert was it :) So heres my idea. Two textures. One for the wall. Stone or whatever. And the 2nd One with animated uv's. The 2nd one needs to be a Alpha image with white or coloured dots that fits the overall lighting. In blender those dots need to emit a small Portion of light. Thats easy to Do. But now the tricky Part. On the walls the uv must float on the x axis and on the floor and ground it needs to Spin or rotate on his Center axis. For a still image its even easier cause you just have to put that lighting dot texture above the 1st texture and tweak till its looking right. 2000 samples seem to be a lot. If you have a heavy scene it can be frustrating Slow. What ya think?

          • Andre Dues

            Damn i missed the Fact that the Dots are going to be stretched when the Mirror Angle Changes.
            To Bad!

          • RJ

            Hey, I'm all in favor of cheating in this case, but as you've remarked already, it would take some trigonometry to get calculate the correct texture. If then the reflection isn't onto a straight wall but other curved geometry, it's getting messy rapidly. I think the lazy man's solution is to render for a week :)

      • Raimon

        Hi, I really would like to do it, goes to my todo ;)

    • My Pet Zombie

      Really good one. This is, by far, the simplest, but my favorite. The best disco ball I've seen, too.

      • Raimon

        Thanks!

  • Guest

    Here is my entry. This was fun,

    • Christoffer

      I think you forgot to include your entry.

  • Winterzcalling

    Ok hopefully this time I posted correctly. Hope you all enjoy.

    • http://utopia3d.wordpress.com/ Utopia780

      Hey! Where are the girls?

  • Wil IJpelaar

    I've got the fever.
    Completely made ​​with Blender.

    • http://utopia3d.wordpress.com/ Utopia780

      Here they are!!

      • Wil IJpelaar

        Then vote on the girls :-)

  • http://www.EricVarela.com/ Eric Varela

    All abooooooooooooooard! Next stop: Funkytown!

    • FutureHack

      This is my favorite thus far. I love the atmosphere

      • http://www.EricVarela.com/ Eric Varela

        Thank you kindly!

    • Alfonso Mosquera Sánchez

      Very nice. I love the style.

      • http://www.EricVarela.com/ Eric Varela

        Much appreciated :)

    • http://3dnett.no/ Thomas Nordstrøm

      Have a feelin' this is the winner. Lovely composition!

      • http://www.EricVarela.com/ Eric Varela

        There's a lot of really great pieces that got submitted closer to the end here too! Its kind of a shame that they won't get as many votes with the shorter time to vote.

        • http://3dnett.no/ Thomas Nordstrøm

          There sure is a lot of great pieces in here. People spend a lot of time on this competition :) In the "Colorful Nature" Contest Aron Van Leeuwen won even though he were second to last to submit his image. Bart have been kind to give us time to late on the mondays to finish vote :). So if you win this it's definitely a deserved win! :)

          • http://www.EricVarela.com/ Eric Varela

            I didn't realize voting continued till Mondays, I'm glad theres some extra time for the people who spent a little more time on their pieces though. :)

          • http://3dnett.no/ Thomas Nordstrøm

            Me and you both :) Congratulations on the win! :)

    • Andre Dues

      We found our Master. Low poly high Level! Earned winner!

      • http://www.EricVarela.com/ Eric Varela

        The funny thing is I very rarely do low poly work. Having the weekend time frame to get something done I think has helped me find a rhythm for doing that kind of work though. It can actually be a lot of fun to work in that style without having to worry about photorealism though!

        • Andre Dues

          So thats your Weekend Style :)

  • Michael

    Made with the new Cycles volume shader, a lot of render time and PS dust & scratches filter to get rid of the fireflies ;-)

  • Michael

    ...

  • Michael

    Made with the new Cycles volume shader, a lot of render time and PS dust & scratches filter to get rid of the fireflies ;-)

    • Alfonso Mosquera Sánchez

      I like the way the disco floor lights came out. How did you do it? It's simple yet very disco.

      • RJ

        I had the same question - definitely the most realistic disco floor here this weekend. What's the trick?

        • Michael

          it's just a white translucent shader (and some glossy) with a colored point lamp underneath it.

          • Alfonso Mosquera Sánchez

            Thanks. I used spot lamps but it's hard to get the right light intensity because it varies depending on the number of samples you use in cycles.

          • Michael

            Honestly, I was a also little bit surprised at the nice result :D

          • RJ

            So simple, yet looks great :)

  • Andre Dues

    Can anybody guess who this is? The Head took me some Hours. I modeled the head from Sketches my Friend Stephanie made :) This is my first Head that dont look totaly wrong! Was fun to do :)

    • Skepty

      It's me????????

      • Andre Dues

        You r right!!! Aslong as you first name begans with J and your lastname with T!

        • http://3dnett.no/ Thomas Nordstrøm

          That's Travolta allright! Looks like your on to something then :). The image definitely says Disco!

          • Andre Dues

            Yeah right! But my picture sucks. Earned lot of Bad critics for it :) a character is to much for a weekend. At least for me!

          • http://3dnett.no/ Thomas Nordstrøm

            I don't think it sucks :) Your image has that Disco feelin' all over. Of course one can't expect to get a full human character to photo realism in such a short time. I think you did a very good job with his head! :)

          • Andre Dues

            Yeah im my biggest Detractor :)

          • http://3dnett.no/ Thomas Nordstrøm

            :) I didn't even notice the ears missing :) Could be quite a benefit in some of those nightclubs :) I know that feelin', when u just have to wrap it up and get done.

  • Alvin Smith

    This site is very informative. Your site will be bookmarked for future reference.

  • RJ

    Blender 2.69, cycles renderer. 2000 samples overall, except for the lava lamp blob: 5000 samples. Overlaid in Photoshop, with (still) some noise reduction applied.

  • RJ

    Blender 2.69, cycles renderer. 2000 samples overall, except for the lava lamp blob: 5000 samples. Overlaid in Photoshop, with (still) some noise reduction applied.

    Edit: how do you prevent disqus from compressing your image beyond recognition?

    • http://www.EricVarela.com/ Eric Varela

      If you have photoshop use the Save For Web option instead of the regular Save, that way you can have control over the compression.

      • RJ

        Hey, thanks for your reply! I'm not having problems with Photoshop however, but with the compression Disqus applies to my jpg as well. Any hints for that?

        • http://www.EricVarela.com/ Eric Varela

          In that case no. Sorry :(

        • Raimon

          Perhaps you could try to add a bit of noise (or don't let Cycles to reach 2000 samples, 5000 is definitely quite high!), note that jpg artifacts arise specially on the edges of plain color shapes or with clear color changes. Or perhaps simply adding textures with procedural noise will just work too. Just suggesting, good luck!

          • RJ

            I think you're right - I just added a test image that is obviously noisy and it's crisper than my actual images :D

    • RJ

      Everyone can ignore this entry for the competition, but I decided to push the cardboard table-top-disco theme a bit further :)

  • Tomislav Lukman

    My entry. 512 Cycles samples. Post process in compositor and a touch of Photoshop.

  • Alfonso Mosquera Sánchez

    Hi all

    What's the time limit to post for the contest. I'm still rendering and a bit behind.

    Greetings

  • nachoc

    Hi!! This has inspired me the theme of this week. Cycles 300 samples and almost 4 hours of rendering ... Composite in Blender
    ...I need to improve renders, and change Machine...

    • http://www.EricVarela.com/ Eric Varela

      Nice use of hair!

      • nachoc

        Thanks. Your funky-boy is amazing!!!

  • Vijay Shirhatti

    My entry for the contest. We should reintroduce the earlier idea of winner making a short tutorial.

  • ?????? ????????

    Hi, this is my entry. Hope you like it! All done in Blender.

    • Andre Dues

      Nice! Really good atmosphere :)

      • ?????? ????????

        Thank you!

  • Bjorn Strand

    Here's my submission :)

    • http://www.EricVarela.com/ Eric Varela

      Nice character work!

      • Bjorn Strand

        thank you!

  • Alfonso Mosquera Sánchez

    Hi guys. This is my entry. I lived the disco era and this is how I remember the disco when it was still empty. It's kind of nostalgic. Made with Blender and rendered with cycles (little time and a lot of fireflies). Some Gimp for lights and added some grain to give it an old appearance. I hope you like it. Good luck for everyone.

    • http://www.EricVarela.com/ Eric Varela

      Glad you got it rendered in time! Looks great, there's a lot of really nice details in here!

  • Guest

    Test post!

    • My Pet Zombie

      "Rage at the Disco"

      Yeah I was experimenting with different ways to model a disco ball. Ironic because it's such a simple, repetative shape. I suppose this is revenge for blender not making it very easy. :-)

  • http://3dnett.no/ Thomas Nordstrøm

    Here's my Disco Fever! :)

    • http://www.EricVarela.com/ Eric Varela

      Adorable!

      • http://3dnett.no/ Thomas Nordstrøm

        Thank you! That was what I were aiming for :)

  • John

    here you go

  • Avi Jacob

    Ooooooooh!

    • http://www.EricVarela.com/ Eric Varela

      Well now we know what my guy is dancing to!

      • My Pet Zombie

        Miley Cyrus

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