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Tutorial: Creating a Topiary

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Topiary, for any non-English speakers, is the art of grooming bushes and plants to develop and maintain specific shapes. As it turns out, you don't actually need plants for it - you can do it right inside Blender %^). Kent Tramell teaches you how in this new CG Cookie lesson.

Kent writes:

My goal was to construct a topiary that A) looked appealing and B) accurately represented the structure of its real world counterpart. Here’s how the course breaks down:

  • Lesson 1: The IvyGen addon is an excellent tool for quickly generating vines and it plays a crucial role in this course. In the first lesson we’ll overview the addon and all of its settings.
  • Lesson 2: Following the overview, we’ll apply what we’ve learned about IvyGen to generate the underlying branch network of our topiary structure according to a guide mesh.
  • Lesson 3: Lastly we will use Blender’s particle hair tools to grow an outer shell of leaves. Then we’ll apply some simple Cycles materials and lighting for a finished topiary render.

Enjoy, and please do share your results!

Link

6 Comments

  1. Looks like another excellent and useful tutorial by one of my favorites. I really hope I get the time to look at this. Thanks Kent for the amazing tuts you produce!

  2. Kirill Trideshny on

    This tutorial is REALLY great! Highly recommend it to all users of Blender, from the beginner to the middle level surely. Thank you, Kent!

  3. I really love Kent. His tutorials are excellent and well narrated. If he was a voice over the radio I would fall in love lol (plus learning a ton of things).

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