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Charlie's Big Adventure Update #9

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Andreas Esau shares an update on his awesome Blender Game project, Charlie's Big Adventure. Today, he shows us the technique he uses to dynamically light the 2D background objects.

Andreas writes:

Hey people. Here is a new series of my Charlie Devlogs. In this video I show you how I created the materials for my plane objects. Further you see how I want the levels to look like in the future. I added a lot more layers in the background, which help me to create a nice parallax 3d effect. I hope you like the progress here. Tell me what you think in the comments section! :)

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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