Andreas Esau shares an update on his awesome Blender Game project, Charlie's Big Adventure. Today, he shows us the technique he uses to dynamically light the 2D background objects.
Andreas writes:
Hey people. Here is a new series of my Charlie Devlogs. In this video I show you how I created the materials for my plane objects. Further you see how I want the levels to look like in the future. I added a lot more layers in the background, which help me to create a nice parallax 3d effect. I hope you like the progress here. Tell me what you think in the comments section! :)
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2 Comments
Andreas Esau again on Blendernation, I predicted you a great future :)
The visuals are amazing, I'm looking forward to this project!