BlenderDiplom talks to Thomas Dinges on his Open Shading Language work in Cycles. They also look to the future and discuss OSL support in other renderers.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
2 Comments
Go Thomas! Keep up the great work.
Yes, keep up the great work Thomas! It's appreciated! Looking forward to seeing more OSL in the future!