Advertisement
You're blocking ads, which pay for BlenderNation. Read about other ways to support us.
About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
7 Comments
Great! Thank you very much!
Very nice and helpful!
Glad that it's useful.
Your quick tips are sweet!
very good. im glad i found it
Sweet technique! Is there an easy way to guarantee that all particle objects will rest on the surface of the plane?
Create another plane a short distance below as a collision object, and let the particles animate and fall down on to it. Hide the original plane by not rendering the emitter.