I'd like to compile a list of recommended reading material for Blenderheads. There are of course many Blender specific books, but I'm also curious about anything more general: which books really helped you become a better designer, photographer, film maker, coder, game designer etc?
Please share titles below, and use the voting mechanism to add your support to the ones already on the list. Thanks!
26 Comments
How long does it take to write and publish a paper book? Can it be done in 6 months? In that time, Blender can go through 2 or 3 major revisions.
Let's save that discussion for somewhere else - the point of this post is to talk about non-Blender specific books. Which ones made you a better Blender artist/coder?
Digital Modeling http://www.amazon.com/Digital-Modeling-William-Vaughan/dp/0321700899/
Digital Lighting and Rendering (3rd Edition) http://www.amazon.com/dp/0321928989/
Digital Texturing and Painting http://www.amazon.com/dp/0735709181/
CG101:A Computer Graphics Industry Reference (2nd Edition) http://www.amazon.com/dp/0977871002/
Stop Staring: Facial Modeling and Animation Done Right http://www.amazon.com/dp/0471789208/
+1 for digital lighting and rendering by birn
Texturing and modeling: a procedural approach is also a nice one for the coders amongs us. It's bloody expensive but a very indepth discussion of procedural noise by the guys that more or less invented the subject (musgrave, perlin, ebert)
http://www.amazon.com/Texturing-Modeling-Third-Procedural-Approach/dp/1558608486/ref=sr_1_1?s=books&ie=UTF8&qid=1385801397&sr=1-1&keywords=ebert+musgrave
+1 for the Ebert/Musgrave/Perlin et. al. book on procedural approaches.
I noticed there was one customer review of this book left by some yahoo who gave it only one star. He referred to Perlin and company as "so-called gurus", apparently not making the connection that someone named Ken Perlin *might* know a little something about Perlin Noise. Priceless stuff. Could someone go there and give the guy a clue-by-four reply? :)
Mainly focussed on film and animation books here since that's my interest, no point trying to use any 3D software if you don't know what you're going to use it _for_:
- "The Animator's Survival Kit", Richard Williams -- a book any aspiring animator should get hold of
- "The Illusion of Life" by Frank and Ollie -- very Disney-centric look at their developing approach to animation but also very juicy, your mileage may vary
- "Cartoon Animation", Preston Blair -- a time capsule of MGM's classic 1940s-era box of tricks, great for fans of Tex Avery and pre-1950s Hanna Barbera (Tom & Jerry)
- "Character Animation Crash Course", Eric Goldberg -- what it says, includes a great CDROM section with "flippable" examples
- "Acting For Animators", Ed Hooks -- what to think about when you're animating
- "Creating Characters with Personality", Tom Bancroft -- again, what it says :) combine this with some topo knowledge and it's
- "The FIlmmaker's Eye", Gustavo Mercado -- how and why to point a camera at someone or something, including examples AND useful counterexamples
- "Composing Pictures", Donald W Graham -- like before, what it says :)
- "Animation Unleashed", Ellen Besen -- what makes animation _different_...
Probably the best book I ever bought to do with Blender though was one of those small ones with blank pages you can carry around wherever you go - and a pen, of course. :)
+1 on "Illusion of Life". The amount of knowledge inside that book is insane.
Iv'e heard "The war of art" is really good. Haven't read it though.
Read Gogol and Shakespeare. They will give you amazing ideas if you're struggling with it.
Гоголя они не поймут
If interested in spirituality, non-duality and such, start with Eckhart Tolle. His books are great to start you on a path to discovering what's this thing called "me" is all about. Great for you artists most definitely! :)
Animating with Blender by Roland Hess, create animated shorts from start to finish.
I'd say anything by Andrew Loomis-"Figure Drawing For All Its Worth" and "Digital Character Animation 2" by George Maestri-This book is great because it explains general ideas and how to get a pipeline going.
A classic of Kinematic
Muybridge, Animals in motion, 1899.
http://digital.library.cornell.edu/k/kmoddl/toc_muybridge1.html
OK, here’s a non-book suggestion: learn something about photography. Take lots of pictures, to learn about real-world lighting and and shadows, exposure, focus, depth-of-field, composition etc. 3D modelling borrows a lot from photographic concepts.
Having got a grasp of that, you can then understand where 3D software breaks the rules, either because real-world physics is too hard to emulate accurately, or because you get more fun effects that way. :)
Some books I'd recommend are already listed, so I'll list just a few more that aren't:
• The Skillful Huntsman (http://goo.gl/3F8T0o)
• Color and Light: A Guide for the Realist Painter (http://goo.gl/Y7qsoU)
• Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure (http://goo.gl/V5FxgT)
• The Artist's Complete Guide to Facial Expression (http://goo.gl/fFnnxK)
• A Painter's Guide to Design and Composition (http://goo.gl/f0iiKQ)
And here's one that should be in everyone's collection, since it's perhaps the most relevant and it's free:
• VERTEX Vol. 1 (http://www.artbypapercut.com)
"And he built a crooked house" by Robert Heinlein http://www.math.union.edu/~dpvc/courses/2010-11/mth053-fa10/assignments/crooked-house.pdf
Light Science and Magic: An Introduction to Photographic Lighting
http://illuminated-pixels.com
Some books on Processing programming language is good for beginner coders. It will help you to start thinking about programming and maybe you can also translate the knowledge to OSL.
Wonder if my book recommendation "Illuminated Pixels" went through.
Read all books by John Maeda.
Gimp Bible by Jason van Gumster and the book I am currently reading Game Design with Html5 & Javascript by Rex van der Spuy.
Read and study all Processing book by Daniel Shiffman.
http://natureofcode.com/book/
not sure if it wasnt post already http://www.amazon.com/Universal-Principles-Design-William-Lidwell/dp/1592530079
Blender for Dummies is really the only one. But it doesn't fit.