Zet:project event agency, Germany worked with finger tutting artist JayFunk on this video with a heavy Blender component.
carlos padial writes:
This is our first commercial done integrating professional cinema cameras with blender.
I was in charge of the workflow and final composition. Also made content for the backgrounds, the 3d titles and some grading and lighting. Raimon made the floating 3d animations, chroma, and also helped with the workflow lighting and grading. We worked together many other tasks related to the production. Ricardo was in charge of a few After Effects things, such as the flexus ones. 3d floating objects, lighting and backgrounds done in Blender. Some 2d things (flexus, first cubes and hand lines) done in AE. Final composition and grading done in Blender.
- performer, finger tutting JayFunk
- director Marius Wehrli
- production Image-Laundry.com
- shooting L.A.: La Panda Production | producer Guillermo Escalona | D.P. Ezequiel Arribas
- line producer Elisa Lleras | 1st AC John Scar | gaffer Peter Schooley | best! girl Elia Urquiza
- studio Civic Center Studios L.A.
- post production Barcelona: Image-Laundry | 3D artists Carlos Padial,
- Raimon Guarro i Nogués | 2D artist Ricardo Cançado | editing Marius Wehrli |
- music: Marc Mateu Salat
Some notes on the workflow:
- Shot with RedOne Epic camera.
- First cut made in FCP.
- FCP project imported to blender via EDL import script.
- Selected clips converted to exr with redone software and relinked into blender
- Finished in blender in a fashion way :)
13 Comments
Thumbs up for JayFunk and the zet:project team. Great style and execution.
Nice work but please for the love of God, DON'T USE BLENDER'S DEFAULT FONT!!!!!! Nothing drops the level of quality faster than not taking 2 minutes to pick an appropriate professional looking font.
this is not blender's default font, man!
you should take 2 minutes to observe both typos before to state this XD
anyway, thanks for the comment!
I checked before I posted, and it is.. sorry just a real pet peeve of mine:)
You shouldn't feel bad ;) for being nitpicky about fonts, and I agree, using blender default font sucks.
Please, take a much closer look to, say, "p" glyph.
For people interested to our work, here's Carlos website http://surreal.asturnazari.es and my Blender Network profile: http://www.blendernetwork.org/raimon-guarro-i-nogues
thanks for the comments!
no offense intended:) Fantastic work!
For anyone that's interested please bookmark these free font sites:
dafont.com
fontsquirrel.com
(fontsquirrel is %100 free for commercial work)
Anyway. cool work but...your choice of font is terrible. :) bye!
don't worry, no offense at all.
I'm interested to know what fails in the piece, and any opinions are always welcome.
This time we simply receive an svg with vectorized sentences from our client. It was mandatory to use the company logo typo, but maybe this was not a good choice.
the links you provide are great stuff!
great work and I especially liked the editing, cuts were tight without being jerky
\m/ JayFunk!
I like it when I see my other interests appear on this site in some way. :D
Anyways, nicely executed, guys.
Good job, i like it.
Tutorial?
Hi,
about what would you like to see a tutorial? I've actually planned to do some tutorial about the areas I worked on this project. My ideas were mainly about complex chroma keying setups, and complex particle systems like the ones used there. Any more specific idea or other subjects?
thanks for commenting,
Raimon
Hey, glad to see you're interested in doing that!