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The Blendiberia 2013 conference is coming up, here are the details

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01-poster-blendiberiaConference season is starting! The main Blender event in Spain, Blendiberia, is taking place on november 2 and 3. Génesis García, who is one of the organisers, shares some last minute information.

Blendiberia 2013
The first weekend of November, 2-3, in Málaga, Edificio Excelencia Promalaga.

Free tickets pre-orders
Entry is free and tickets include a present bag with a t-shirt and a flyer. We can only allow 150 people, so sign up now.

Over 10 conference presentations
We have a great mix of technical talks, case studies from studios and workshops by artists and developers from all over the world, including from the Blender Foundation.

The Blendiberia 2013 is for everyone who knows Spanish and is interested in Blender in general. This is the first year it's organized in Andalucia by a company who works with Open Source: IHMAN; and specifically using Blender with the brand: IHMAN 3D SCHOOL.

03-programa-blendiberiaTravel and arrival tips
Arrival via Malaga Airport: walk to the main exit hall, there's a railway station underneath. Take train to Málaga City Center (10 minutes). You can get tickets in vending machines. There is also a bus to the center (25-30 minutes): A Express (L-75), Línea Express Aeropuerto de Málaga-Ciudad de Málaga.

Arrival at Málaga Main railway station (Maria Zambrano Station): walk to Alameda Principal is about 20 minutes. And then bus number 25 to Parque Tecnológico de Andalucia, from there go to Edificio Promalaga Excelencia is about 20 minutes walking.

Arrival by car: parking in Parque Tecnológico de Andalucía. Calle Steve Jobs, n°2 is easy and free!

Taxi ride from Airport/Center to Parque Tecnológico de Andalucía. Calle Steve Jobs, n°2 can easily cost you 30 €.

GPS coordinates: 36.7432,-4.5505

IHMAN 3D SCHOOL
[email protected]

02-lugar-blendiberia

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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