Pablo Vazquez tweeted the shortest video tip on this site ever:
Tie up messy nodes using reroutes [shift+click]. Much easier to replace later
Pablo Vazquez tweeted the shortest video tip on this site ever:
Tie up messy nodes using reroutes [shift+click]. Much easier to replace later
11 Comments
Thank's! Haha
"Pablo Vazquez tweeted the shortest video tip on this site ever: "
The shortest are always the best, or so my wife told me.
This tip is so good I had to try it immediately [but she didn't say that].
Ótima dica.
Excelent hint.
My compositor Node "cables" (the connector lines, i don't know whats their name :D) are smooth, rather than just linear lines, I checked the user preferences but couldn't find anything.
How do I get these straight "cables"?
In User Preferences, Themes, select Node Editor and there is a setting "Noodle curving: "
Now that's a tip. :)
I kept using Ctrl + click by mistake, which clears all the node links, and I was like, "Stupid bug!" It took me about 15 seconds to realize I wasn't using the correct Shift + click instead. :P
I had no idea about the Shift + click hotkey! Very useful! I went ahead and tried out the other keys to discover for myself that Alt + click separates and moves the node points but keeps the links intact.
So, all in all, that short tip had solidified three new shortcuts to me, just from me trying to try out one! Sometimes simple said paves the way for volumes heard.
Thanks, Pablo!
Yeah that's awesome! Actually I was planning on making another one with the Alt+Drag feature, here it is:
https://vine.co/v/hZJuUTwhXaa
Roberto Abella mentioned on my Facebook page that you can also also use Alt+D for the same, which I didn't know about.
I don't see the advantage there, really. I actually prefer it the original way.
Here’s another quick tip: before using a curve to deform a mesh, make sure the origin of the curve coincides with its first point.
More details here: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Deforming_Meshes_using_the_Curve_Modifier