By HAL9000.
HAL9000 writes:
1.000.000 particles simulation, made with Blender, rendered with Cycles! It took about 30 hours to render (on a GTX 660 Ti). Here some other stats:
- bake time ~1 hour, 15 (!) GB baked files.
- turbulence and force field to control the particles (these are no fluid particles but newtonians that bake a lot faster!)
- 100 samples per frame (I keyed the noise seed so that every frame has another noise seed)
- the particles' material is glossy (roughness 0.0) with a particle info node that controls color by velocity
- timestep .055
- 2 emission planes (invisible to camera) and a hdri image for lighting (self created with Blender)
- 1920x1080, 30p
2 Comments
Very neat.
The simulation looks great!
Isn't the cache's size too big? What's the settings in Particle System (in the cache section)?