“How I learned Blender”
Blender Guru’s Andrew Price shares the story of how he learned to work with Blender. It’s an inspiring read, and it includes 5 observations that you may find useful.
Andrew writes:At least once a week I get an email like this:
“Hey Andrew, love your work. But how did you learn blender? Do you have any tips?”
I used to be annoyed by this question. But I’ve grown to understand it.
When learning any new craft, it’s natural to look to those with experience and ask for their “story”.
I’m in Korea now and everytime I come across another foreigner who speaks fluent Korean I ask “Hey how did you get so good at Korean?”. And I always secretly hope that they’ll whisper something about a magical pill that made them speak fluent Korean overnight. But sadly the answer is usually always, “Well I took a few classes, bought some books and just practiced whenever I could.”
The road to success is rarely discovered overnight, but it can be made shorter with the right advice. So in this post I’m going to answer the question I get asked the most, and then follow it with 5 Tips on how you can accelerate your learning.
Link

excellent read! I still can’t find mystic tree though. Repost it Andrew!
I was expecting “ULTIMATE TIPS” to learn Blender :)
hi harris3d
i think (there´s no “Ultimate”), we always learn every day something new (that´s 4 sure) including da dev. (trust me)
but Andrew teaches very well what you need to learn and even more, gr8 tips and more… check his site and blender´s users on youtube as well
and if u want more tips, i´ll gladly help u :)
Hugs…
I was taking notice of the picture thumbnails shown in the “CG Artists Wouldn’t Publish These” section, and your technical skills are absolutely fine. I’m only guessing here, but I’m thinking that it’s the intangibles of how well the picture tells a compelling story that makes or breaks whether something that looks polished makes the cut. Or I could be completely wrong. I would be interested in hearing from the judges at CG Artists about their criteria.
On a related tangent, Alex Telford just posted something on BlenderCookie about how low-poly assets can imply things to the viewer effectively. I’m not completely sure what he was getting at, but it sounds like it might be an effective way to get that extra reaction from the viewer beyond “That looks technically sound.”
And my last sentence was completely less than clear… what I was noticing in Telford’s story was simply the idea of a crafting a scene that effectively conveys a story even when the assets are laughably low-poly, something where the viewer naturally fills in what isn’t there. I certainly didn’t mean the addition of low-poly assets to a scene was the key. I’m not even fully sure what the low-poly craze is about, I’ve seen the recent banners and certainly dig their charm, but with the sense that there was a memo that went out that I missed. :)
I think the problem is what he posted. I am not at all discrediting the quality of it, because it is high quality. I don’t believe they think its “original” enough to make the cut. Take a look at the stuff they post. It is almost always an artist rendition as in complete human face from that artist mind, it is not a window with rain drops on it. Again I love that and it looks amazing but in their territory I can assure you they are not reading his tutorial on how to do that. Its impressive for us no doubt, but most of us are not CG professionals. Keep in mind before anyone tries to roast me :), I love Andrews work and he is a great teacher, however there are levels of teaching. Whats impressive to an elementary school student about his teacher wouldn’t impress a college student, so on, etc.
thank you very much 4 sharin´ u´r experience
it was exciting
Hugs….
i am learning blender, because when i was a kid, i watched several amazing comercials with effects very impressive and i just said (whoo) i would love to do that, and i decided to check which software is perfect for creating anything, i knew about Maya, SI, Cinema 3D, Houdini, Etc… and i knew about opensource, Blender was on my way and i decided to test it, and my experience with it was incredible and i love it, even more than maya or cinema or whatever, and i´m learning from you and other users on youtube and i´m expecting to achieve something spectacular for showing and teach like you
God Bless You and Bless the blender´s team and my friend Bart as well of course hehe
catch you later :)
i meant Cinema 4D hehe :)
Sir andrew can you make a tutorial on applying UV map in making a face thank you and Godbless