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Minecraft in Blender

I'm not sure how this is on the copyright side of things, but Mokazon has created a 'fan art' version of Minecraft using the Blender Game Engine!

Update: .Blend download added!

Mokazon writes:

Hi everyone!

Recently, I've been making a blender game engine version of minecraft, just for fun - as a sort of BGE demo. Here's a video of how it looks:

I'll upload the .blend perhaps soon after I fix a few minor glitches and optimizations and then put the link in the video description.

Enjoy!

-Mokazon

Link

31 Comments

  1. @Mokazon

    It looks like you're getting a smooth frame rate, are you using custom occlusion culling in Python? It can't be 'Occlude' physics objects for something like this? Or perhaps a Python voxel engine that uses it's own culling?

    But the scene is not that big, so it could be that the CPU/graphics card can handle it without any optimizations.

    • Sorry forgot to say, it looks very impressive! It does look sharper than the original game. I would give it the title "FPS Minecraft" : )

      • Thanks! There aren't any optimizations on it currently. I have a new gaming computer so it handles it fine ;) I will be optimizing it, however, along with other tweaks and then I will upload a blend.

          • I have tested several comment editing plugins in the past, but they all clashed with the site's caching mechanism and often confused user ID's. Any suggestions would be much appreciated!

  2. A randomly generating super large world with filters will just crash the game, even in minecraft single player, when you try to fly continuously on one direction, there is a point when the FPS will decrease dramatically, and soon crash

  3. Wow, this is amazing. Are you planning on continuing the development or just finishing it up and stopping soon?

  4. WOW! I am a Blenderhead and absolutely love Minecraft. I was wondering if someone would ever make a Minecraft game with Blender. I know I couldn't (for now.) Great work. I love it!

    • You might want to hold of distributing the file directly on BN until, or depending the outcome of, the author of the project getting clearance from Mojang.

        • I've tried several comment editing plugins in the past, but they all seem to clash with site caching and often confuse user ID's. Any suggestions would be much appreciated :)

        • Mojang is the Copyright and Trademark owner of Minecraft and it's representations so it's best to at least run it past the 'owner' to save this Blender project being "Foxed". On matters such as this, what [sic]"I think" is irrelevant. Having acknowledge the above, it's no longer a defense to say "I didn't know" ;)

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