Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Developer Meeting Notes, March 17, 2013

8

blender_logo_shinyAn update on the progress of Blender 2.67 targets: PyNodes, Freestyle, 2D paint and Pie Menus.

Ton Roosendaal writes:

1) Blender 2.67 targets

  • Lukas Toenne is ready with PyNodes, should go in svn tomorrow.
  • Freestyle: Tamito Kajiyama addressed the comments from Campbell Barton already. Sergey Sharybin will start reviewing FreeStyle tomorrow. Looks like also this will go in svn this week! Freestyle code review in progressFreestyle doc in progress.
  • Ton Roosendaal still has Pie Menus on his list, should be possible within 2 weeks.
  • Antonis Ryakiotakis is progressing on work on 2D painting.
  • Meeting shortly discussed new icons for Paint strokes, there's proposals in BlenderArtists forums. No decision yet, more experimentation with design/style (to match our current icons) is welcome.
  • Other release targets are all on-going, no news!

2) Other projects

  • Alex Kuznetsov worked a bit on his OpenGL brach, together with Jason Wilkins work it could be merged... still needs more time though (or involvement of more people).
  • We still use MSVC 2008 for releases, which is old and slow (especially compared to new gcc). Mingw for Windows does have a faster binary, but fails for parts still (like OSL, OpenMP). Anyone reading this with Microsoft connections, to seed a dozen of licenses to the online developer team?

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

    • Alright, answered the question to myself ;-)
      NVidias Cuda does not support VC++ 2012 yet, boost libs have some problems with the compiler and many more reasons ...
      Life could be so easy :-D

    • I've been making some progress on getting blender to build in vs2012. As you've said, boost has some issues (so far it's been the use of both the tr1 and the other shared pointer implementation in cycles and openimagio causing multiple classes to be defined in the same namespace).
      After fixing that it seems one of the other 3rd party libs has either found a bug in the compiler or it's includes are going round in circles.
      Unfortunately I've got other stuff need to do so I just jumping in a doing half an hour before having to stop.
      It should be interesting to see if the auto-vectoriser does any magic when I get it to compile fully.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×