Made with Blender and Unity3D by Pitibonom.
3D real-time simulations of cities, buildings and places as they were in the past.
Though the real-time play is done in Unity3D, all 3D models are built and dual-mapped in Blender.
The screen capture shows a French town called La Rochelle as it might have looked like, with all it’s
city walls, towers, streets and places, in the XIIIth century.
For those who like serious gaming and virtual reality experience, and feel like having a walk in the town, you can run the 3D engine and have a visit right in your web browser [Unity3D plugin required].
All models except trees & plants and relief are built in blender. I started with the good old 2.49b and now i use the 2.66. I also use animations I built in blender from self made models and rigs.
Of course all this is a WIP and i use it as a demo for showing that today, tools can allow all people to visit historic lost places, at home and in family on the family computer. I’m an individual and hop i can sell one day some historic virtual reality tools like this to earn some few money and live from this :)
Have a nice walk 600 years backward !