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Creating a cup of coffee

15

coffee_cup_thumbnail

Learn how to create and render this realistic cup of coffee with Cycles in a Blendtuts tutorial.

Oliver Villar writes:

Hi everyone. Some time ago I made a videotutorial on how to create a cup of coffee using Blender and rendering it with Cycles. I hope you find it useful!

Link

15 Comments

  1. Favorited already, even after only a few seconds in. Just from the preview still alone.

    One helpful idea regarding the appearance of sampling grain on animated sequences(such as on the material of the cup and saucer)...

    In situations where the grain from the render is not avoidable, it is useful to vary the noise pattern from frame to frame to avoid the appearance of the grain being "stuck" to the camera within the "outlines" of each object with the grainy material, which is a serious illusion breaker. Setting up a simple linear extrapolating curve for the random number generator seed in the Cycles integrator will change the appearance of this from an static artifact to the illusion of moving film grain, which looks more "unstuck" and natural and even atmospheric.

    The image from a single stillframe is excellent.

  2. Wow, I that was a very good tutorial! I learned so much today just watching it. I like how you don't just draw but you stop and say why you are drawing it that way. Very good.

  3. Been watching this tutorial, about 25 mins in now. The hard surfaces just look odd, so I would look for other tutorials for more convincing cup plate and spoon, or use a real reference. Also some of the things being done to model these surfaces are lazy or just stop before fine tweaking. So I wouldn't follow most of these steps for hard surfacing.

    • Hi, Wasa :) I appreciate your comment, but keep in mind this is not a hard surface tutorial, it's just a complete simple project for beginners, that's why I didn't enter in too much detail while modeling, nor while creating materials and everything.

      Of course, if you were interested into hard surface tutorials, you may keel looking for other tutorials more specific into that subject :)

      Thanks!

      • Understandable, and I tried to keep that possibility in mind with my post. Over the past 15yrs (since I began 3D) I've seen people fairly new walk away from a tutorial like this thinking that everything shown is the right way. So more just pointing out that this isn't the video for that.
        Sorry if it just sounded like I was being a jerk or just criticizing your hard surfacing skills.

        Didn't notice till now that I forgot to mention that you may just be doing it this way for times sake. *slaps hands*

          • There's some pretty good ones on BlenderCookie. Many tutorials seem to center around cars I guess cause they're popular,
            The main things about hard-surface modeling are topology and planning for curvatures. Really nurbs are typically better, while sub-d lends itself better to organics. But I've been spending some spare time here and there trying to work out some methods to maintain curvature for sub-d so that edges don't have to be moved around by hand every time you cut in more detail.

        • Somehow I have a problem loading BlenderNation and I'm not able to answer to you in the last post you made.

          Thanks for the info and the tips, I'll check Blender Cookie's modeling tutorials. Always found hard surface modeling interesting and challenging.

          Let's see if I can learn somthing new! :D

          • Not sure if it's just a wordpress thing or if it's an option, but you can only have so many replies to replies to replies. It's probably an organizational thing to prevent too many nested responses and keep things on topic. :)

  4. Pretty cool. I am a total beginner and I like this tutorial a lot, since it gives a good overview of all the steps involved from the basic modeling to the finishing touches. It bears some good tips and hints also. So all in all this is a a very appreciated effort and works very well for me. Thanks!

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