By Kaluura
Kaluura writes:
The title says it all. Easy to re-use. No need to unwrap, this is pure noise. Just select the colors in the color ramp, set the scale, eventually modify the offset to change the noise. That's all.
Don't try too hard to understand how it works, I don't really know for sure. I was just experimenting with the Node Editor. I got some interesting stuff like this or the "rainfall floor". Enjoy!
Link
7 Comments
Was this perhaps inspired by this?
http://www.youtube.com/watch?v=Qz3V9nIJCHE
Where is the material? I can't see it.
Do you mean the download link for the material?
It is in the description. Is that what you meant?
I think Roofoo was doing a play on words regarding camoflauged objects. Don't worry though, all eight of the objects are clearly visible. At first I only saw three but the other five are there when I look closely. ;o)
I got the joke. :)
If you use a checker texture as displacement, you can get a nice cloth effect: http://i.imgur.com/sBzVtNI.jpg (just really quickly made this)
LOL Now I understand the explosion in the number of downloads for my material. My blend file got a life of its own.
For the little story: Actually, I was working on random texture tiling, to make it less obvious, not so orthogonal. I was cooking stuff in my basement... in the node editor, plugging nodes (almost) at random when this camouflage popped up on my screen. Literally, just not with the right colors. I wasn't interested because it didn't fit amongst the other really psychedelic materials I was working on, long after having lost track of my original goal. What really amuses me with this material is that is exists because of a bug in my maths. I can fix the bug (now, at last!) but not the material which depends on it...
@Elia: No, I wasn't inspired, just decided to release my own when I saw this two-color one cross my screen.