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Camouflage Material for Cycles

7

kaluura_camo_medium_bffe49e68bf8b45744a1126c126e2bacb423502f

By Kaluura

Kaluura writes:

The title says it all. Easy to re-use. No need to unwrap, this is pure noise. Just select the colors in the color ramp, set the scale, eventually modify the offset to change the noise. That's all.

Don't try too hard to understand how it works, I don't really know for sure. I was just experimenting with the Node Editor. I got some interesting stuff like this or the "rainfall floor". Enjoy!

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. LOL Now I understand the explosion in the number of downloads for my material. My blend file got a life of its own.

    For the little story: Actually, I was working on random texture tiling, to make it less obvious, not so orthogonal. I was cooking stuff in my basement... in the node editor, plugging nodes (almost) at random when this camouflage popped up on my screen. Literally, just not with the right colors. I wasn't interested because it didn't fit amongst the other really psychedelic materials I was working on, long after having lost track of my original goal. What really amuses me with this material is that is exists because of a bug in my maths. I can fix the bug (now, at last!) but not the material which depends on it...

    @Elia: No, I wasn't inspired, just decided to release my own when I saw this two-color one cross my screen.

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