Bullet rigid body, preview renders, matcaps, 2.66 goodness.
Ton Roosendaal writes:
Hi all,
Here's notes from today's session in irc.freenode.net #blendercoders
1) Blender 2.66 release status
- Sergej Reich finished his Bullet rigid project just in time before BCon3! Good end-user docs for Rigid Body are coming, but we can get help! Contact Sergej. We should also publish the roadmap (features on the todo) for it.
- Preview renders in Property Editor for Cycles is coming soon. Sergey Sharybin and Brecht van Lommel will check on some code issues for it, Thomas Dinges and Brecht will work on a Blender file/scene with preview render setups.
- Matcaps also made it in svn last week. Ton Roosendaal collects submissions for an extended set to include in default. Will involve the submitters for selecting a good set, and/or post it in public for a review.
- We might have issues with running current svn in Windows 32 bits. Needs to be investigated.
- Note: this is the last week of BCon3. Next sunday we move to BCon4 - make official testbuilds (Release Candidate).
2) Other projects
- Freestyle and PyNodes are still 2.67 targets.
- Ton will free up time to port over pie-menus to Blender for 2.67, using the Python add-on as being tested now.
- We also really need to re-establish and confirm the module owner list in wiki. Thomas will do an initial cleanup, and after review by Ton it'll be posted here for discussion!
Thanks,
-Ton-
15 Comments
I can't wait for Bullet integration!
Ditto!
:)!!
Bullet.. Bullet.. Bullet..
It's already in trunk :)
get a build from builder.blender.org
OSX builds are weeks behind. Any mac builders out there that can get one sorted?
I would guess that it's because of some recent developments with icon sizes suitable for retina displays, so maybe try graphicall.org?
Is there a roadmap planned for the rest of the 2.6 series to be posted soon?
Is it mean that bullet will be accessible in Blender render and not only via Blender game?
it would be great if the devs would look into the leap motion device.
it will be released soon and it would be awesome to use it for sculpting or animating.
website: https://www.leapmotion.com/
facebook: https://www.facebook.com/LeapMotion
there's already a thread about blender in their forums.
https://forums.leapmotion.com/showthread.php?266-Blender&highlight=blender
Yes I too have been having issues with SVN on Windows XP 32bit. I get random faces incorrectly rendered in Cycles, with a "banding" effect, so that only every other line is rendered, the rest is transparent. This happens with completely random faces, when I delete those, some other faces get the problem, it basically makes Cycles unuseable. (earlier releases work correctly.)
What is the Bullet rigid project ?, the link comes back blank for me ?.
http://stevenshearingslife.blogspot.co.uk/
I'm really into "pie menus" and everything that can improve Blender's UI ! Also I'm very interested in the forthcoming Bullet integration ! Nice work guys !
Good job, Sergej! And thanks to all the Blender developers! This is great, guys!
Bullet in the next release and if everything goes according to plan Freestyle in the release after that. Can't tell you how excited I am for that.
I thought Freestyle had been all but abandoned, banished to the depths of the experimental builds. We're only two releases away from not having to switch between two or three different versions of Blender to work on a project.