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Weekend Hangout!

Ahhhhhh, it's WEEKEND! And I should FINALLY have some time to design and 3d print a little add-on for my iPad that I've been missing for a while. What are your Blendering plans?

49 Comments

    • *I love how I have to close my browser/all of my tabs and reopen it each time I want to click on a link and/or reply to a post on here*

      Yeah, 2.67 is the target since the main dev. was sick for a week - correct?

      I can't wait for it to be released and to apply the renderer to my mechanical designs! Although I'm shy when it comes to showing off my work. o0

      I live by one of Tao Te Ching's teachings so it makes real easy:

      "Ten thousand things cease to rise nor fall.
      Always creating.
      Never taking credit.
      Therefore, 'it' lasts forever."
      -Tao Te Ching

      To me the 'it' means never stop creating and to always engage your work as never being done. Just like the rest of the universe, nothing is ever complete. lol

      • Better then live by one teachings is learn to live by oneself :)
        But I get your point.
        Also, only by showing our work we can know how good or bad it is, in comparison to the currently quality average inside a determined community.
        As an example on BA people say Opel GT is great on CGTalk they say "Big deal, I've seen so much better cars already", a painter say "so what it's computer made, worths nothing to me" and a blacksmith would say "Who's car it is?"... so, as you can never be good or bad for everyone you better show your work ;)

        • And a painter can paint in any medium, even a digital medium, it's just a different form of brush, pigment and canvas.

      • "*I love how I have to close my browser/all of my tabs and reopen it each time I want to click on a link and/or reply to a post on here*"

        Indeed. Looking into it.

  1. Working towards making an awesome render that becomes the splash for 2.66...
    and just failing again but learning stuff on the way :)

  2. I'm just going to relax with a simple box modeling project! Been doing curvy subsurf stuff too much lately and it's frankly started to irritate me. I have this old radio, left behind by my grandparents, I guess it's from the forties or something, and it's basically just a wooden box with a couple of knobs in it, so I decided I should give it a go:)

    Great weekend to y'all!

  3. I was thinking of learning to rewrite some of the basic operators in the trunk, but I don't think it can be done with Python alone... if I wanted to add an extra option it would require grabbing the C code, is that right? For example, changing "subdivide" to have independent levels of division for the U and V counts instead of an equal number for both.

    • I'm no programmer, but I'm dying to see what somebody can do with Pixar's OpenSubDvi.

      http://graphics.pixar.com/opensubdiv/

      I swear, we could nail 10 birds with one stone if some one were to take the intuitive. Plus the performance gains would be absolutely KILLER! And I know we are all well aware that only a select few are able to work at 30,000,000 million polygons - tops! But with opensubdiv? It may perhaps end that and bring Blender into the Billions...

  4. Haven't been blendering for a while, but I've been wanting to model a pendant necklace to 3D print as a gift for my wife.

  5. For me, I need to start to create the model for a dragon a person requested me. Received the description of it and some concept art references today. Hope it works out, as I need to hone more my modelling skills, texturing, rigging and rendering.

  6. I'm working on some architectural visualization. In my free time I am working on a Tex Avery type cartoon in 3d with that fresh, flippy old school style merging with the new.

  7. Just finished a mini game project. Sadly not in the BGE, I'll get around to that at some point, but the assets were made in blender :). Next up I've an informal pitch on wednesday so I want to have lots of nice juicy graphics for then.

    Oh and I've just discovered the vs saxon hale mode in tf2 so there'll be lots of that.

  8. Doing a comparison between Firefly (Poser's native renderer) and Cycles. bringing scenes into Blender... sheesh. Lots of work to do to get a decent render!

  9. I'll be tweaking the bodyshape for a high-endurance hybrid car my brother is building. We've been developing it using Blender for some time. We will then assess the aero performance using a homebrew 32-core cluster computer. When it's right the goal is to NC machine foam for the mould and build a shell. Learning curve is steep but being able to even attempt this is still unbelievable.

      • Unfortunately, no. We needed the sophistication of a full CFD package so we used OpenFoam. Otherwise everything is Blender. In terms of modelling, the shell is less complicated than many of the spectular car models seen here over the years. The main challenge for us is maintaining accuracy with a developing physical chassis.

  10. I'm going to make several images for my PhD work. That should be some kind of simple model of protein structure and channel which is formed by that protein. Good chance to practice modeling in blender :)

  11. Once all the day to day unavoidable stuff is dealt with, likely some cycling, some cooking, some beer and a lot of Blender - always plenty of learning.

  12. I'm contemplating making every Gundam ever designed using the infinite resources of dalong.net....However, I'll be using Rhino3D 5 for most of the modeling since for this kind of work, it screams for nurbs tools and we all know that blender isn't up the task yet.

    Nevertheless, I'll be using Blender for nearly everything else. Maybe even bullet physics in this next release to see if I can figure out a way to drive them using nothing but physics...More than likely, I'll have to find somebody to take on that task...

    Never stop dreaming, right?

  13. hello:) this weekend is hardwork time:-) since few weeks i'm trying to finish my huge collection of trees ( birch species). this collection will be released as free for commercial use. i'm preparing this stuff in 3d max with some free script, but i hope to find some more time and i'll prepare special version for blender 2.65.Textures are ready, 15 models are ready - i have to finish last 3 models. the pack will be huuuge - probably 2.5 gb for 18 models (3d max file). pack will be released in connection with one of my partnership site. actually it will be available only as 3d max files:-( and i have question to you dear friends. which format is best to export models from 3d max to blender? probably for huge count of faces OBJ is good? check test renders:
    http://trzyde.blogspot.com
    gretings and respect for your hardwork for CG community.
    Krzysztof Czerwinski

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