Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Killer Whale Test

17

By Pyroevil.

Pyroevil writes:

Here I want to share a little test I did with Blender 2.65 and it’s fluids physics. Inspired from this realflow video , I started to play a bit with this. It’s not perfect , I don’t
put a lot of time on it but it’s not too bad. No compositing done after.

I download the Killer Whale model from BlendSwap ( thanks to Dave Collison ). I did my shading and render with Cycles. I build my own water shader node tree with the ray_length node trick.

For making the waves on water it’s really simple: I apply a ocean deformer on the geometry that generate the fluid. Starting with a wave form , it’s enough to start and continue the motion. The foam it’s self generated by the “Generate Particles” option in the domain. No tracer Particles are generated. After that , I instance little white sphere on particles to give a foam effects. Any comments are welcome!

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

    • yes that's true. But my domain scale is at it's maximum allowed by blender.Slider don't go more then 10 or 15 meters if I remember and I need somethings more like 30-40meters. But I'm not sure the scale is the only problem. This weekend I try to launch a test with a resolution that reach the maximum of my memory (24gig's) and see if it's better. stay tuned on my blog ( http://www.pyroevil.cu.cc) for other video and probably a little tutorial/breakdown if I have time ( I try to put my time to finish my molecular script first ).

      • PyroEvi, this is great and I would be VERY greatful for even just a short written tut (or vid - whatever is easier.) If not, we all know how busy life is and completely understandable!

  1. thanks for all comments! I probably try to launch a simulation with better resolution on the domain this weekend. I don't know if it's will fix the big droplet problem but I reach the maximum of the domain size allowed by Blender. I post update of that on my blog soon as possible.

  2. ooops ! I never expect this popularity. My free account hosting for my blog reach 75% of it maximum hits per day. Need to go on a pay access I think ! :)

  3. I bet fluid particles would work better (it probably would not have those big droplets at the end) but all we need is a way to turn those particles in to a solid fluid. *cough* polygonizer *cough*

  4. wonderful, it's the first time I see a video of these features in blender fludios simulation, now that possibility is there that we give away one pequeñp video tutorial on how to make the foam because of what I have blender in two eh never seen a year like this tutorial, blender arriva excellent video, greetings from Medellin Colombia, and excuse the bad English.

  5. cool stuff =D. Love the whales animation too.

    Too bad it the scale is limited to 10...perhaps it could get a slightly better result using a denser liquid or something, kinda fake it. Somethign that would slow down movement.

    Personally i prefer the initial exit and arc of this one to the realflow. The whale in the realflow one starts spouting out TONNES of water from all over its head and body lol. All though the realflow re-entry is nice. Lots of aftershock.

    Particle integration is well done =D I thought you used tracer or something.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×