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Megaman X Fanimation

13

By Shane Newville, all modeling and texturing done in Blender.

Shane writes:

I just wanted to pass the info along that Blender was involved in the creation of this fanimation project. As mentioned in Blender Art Magazine #23 Epic Fantasy, I have been exploring a Blender / Poser workflow and have successfully created something I am proud of.

I cannot take 100% credit for models and textures. Some of them are from other people. But either way all models came through Blender and were modified to fit my vision. The low poly character models are from the game Megaman X8. I wanted to keep the look as I originally intended to continue where the game left off (time did not permit). Most of the backgrounds were from Stonemason (on DAZ3D). I took them apart and changes the layouts, extended sets and created new environments with parts (like the falling fan scene and elevator scene). I wanted animation to be the main focus.

The main purpose of its release is to give Megaman fans a boost of enjoyment during this time of celebrating the Megaman 25th Anniversary. And for those in the Blender community who may not have even heard of the game franchise, I hope they can at least find some inspiration for their own future animation projects. Anyway, take a look at it and decide for yourselves if this is worth posting or not. I hope your Xmas went well and that you will have a grand New Year.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. The texturing/modelling and overall rendering is so-so. The choreography and action is where it really shines. The camera works and storytelling is also fantastic. It feels like like a previz or fleshed animatic for a big budget film.

  2. The rendering and graphics style looked like it came right out of Mega Man 64, and at first I was dubious of the overall quality of what I was about to watch. I don't usually watch non-instructional videos on blendernation, but being a Megaman fan myself I decided to give this a watch. While, like others have stated, the rendering was plain (I don't really care, it reminded me of Mega Man 64 and frankly I liked it), the animation was superb and it was a thoroughly engaging viewing experience. The moment after he took out the first bad guy I was like 'This is gonna be awesome', and from that second on I was glued to my screen, I completely enjoyed every minute of it! Good wok!

  3. Hot diggity dog. Nice work! The animation was pretty fluid - which is a huge thing in Poser. The modeling was very neat, very N64 feeling, which isn't bad.

    If anything, it would have been nice to see a bit of shadows in there and some DoF, to make it feel more ... robust.

    However, my little nitpicks aside, it was well done, fun to watch and very action packed. I'm both impressed and, honestly, jealous. I hope I can some day produce similar results for something I create!

  4. This is fantastic work by Shane! Even if you're not a huge MegaMan fan, and even if you're not happy about low poly style animation, you should STILL watch this. Big points for the effortless flow of action motion that moves from shot to shot. Also, this is an excellent example of how Foley sound effects, sfx, and a powerful soundtrack can really amp up of the enjoyment of the piece. +1 for me!

  5. I need to add a correction (already notified BlenderNation) I cannot take 100% credit for models and textures. Some of them are from other people. But either way all models came through Blender and were modified to fit my vision. The low poly character models are from the game Megaman X8. I wanted to keep the look as I originally intended to continue where the game left off (time did not permit). Most of the backgrounds were from Stonemason (on DAZ3D). I took them apart and changes the layouts, extended sets and created new environments with parts (like the falling fan scene and elevator scene). I wanted animation to be the main focus.

  6. I should also add that these scenes were pretty much all preview renders (or playblasts in Maya user language) from Poser Pro with Anti-Aliasing enabled. As Monty Oum puts it "What you see is what you get" since it looks the same in the 3D View as I am animating the scene. I rendered seperate layers for Characters, FX, shadows, and backgrounds. Comped in AfterEffects. RSMB really adds to the look as well.

    Next up: I'm working with Monty Oum and the crew on RWBY.
    http://www.youtube.com/watch?v=pYW2GmHB5xs

  7. just out of curiosity did you use the aniblocks from daz . they can get pretty slick if their put togeter right. and together with poser, pretty nice work. tried for awhile to get the hang of useing both. but licsencing and all cant use their stuff. anyway very nice work.

  8. Amazing Fanimation! I love the animations, camera views and effects. It looks like it was a lot of work, but the end product is definitely something to be proud of. I'm just getting into the animation side of blender and thought the video was truly inspirational.

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