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Doctor Who: Augmented Reality Tardis

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tardis-greg-kumparak

Greg Kumparak created an augmented reality version of Doctor Who's Tardis, proving that it IS bigger on the inside! Despite the 'rediculously steep learning curve', he pulled it off in a few days.

The BBC writes:

To bring his idea to life, the Silicon Valley-based designer first created a 3D computer model of the Tardis's interior using the free-to-use open source computer software programme Blender.

He then used the Unity graphics rendering engine - commonly used by independent video games developers - and Vuforia - an AR app development platform made by the chip maker Qualcomm - to allow a smartphone to interact with his creation.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

5 Comments

  1. Neat, man! That's pretty cool. Knew this was viable to do in Blender, but I never thought of using Unity that way in conjunction with Blender.

  2. This is great! Thanks for sharing this inspiring piece of art.
    This is like thinking outside the boundaries of your box while remaining in the box. Just bloody brilliant.

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