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Cycles: Hair is Coming!



BroadStu is working on a strand rendering for Cycles...

BroadStu writes:

Hi all! I have recently been working on a patch for strand rendering in cycles. It's still very early and is currently on the tracker to be reviewed by Blender's developers. It can be found here.

There are also a few more implementation details there. Currently, there are plenty of missing features and I wouldn't recommend heavy usage now. It's currently quite memory hungry. This thread is primarily for suggestions, debugging and tests.

It's not had a detailed review yet but if anyone wants to support me or donate to this project then just see my profile or get in touch.


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. Phew, at long last. Hope you can tweak it out enough to surpass BI's. BI's needed of way too many lamps and color ramps everywhere to make it enough realistic. I trust Cycles will be able to handle some of those tweaks automatically.

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