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Alex Telford - 2012 Showreel

10

By Alex Telford.

Alex writes:

It's been a long and busy year and I thought I would share my 2012 showreel with you guys.

(yes I use maya and mental ray for some foliage and stuff but the vast majority of my work stays in blender being the powerful modeling tool that it is)

Enjoy!

Next stop, Weta Digital!, maybe ;)

10 Comments

    • These were done in maya muscle,
      However they just automate a process that can be done in blender.
      In bleder you create a NURBs sphere and stretch it between two joints, then you add a soft body sim to it and use a mesh deformer to have the mesh wrap around the muscle. It's actually quite easy, but needs a few hours of tweaking.
      -Alex

    • Oh and as a side note, I'll be uploading the beast to blendswap this week, I'll convert the maya muscle to poly spheres in blender and you're welcome to set up constraints and play around with a muscle rig :)
      -Alex

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